public LuaFileUtils() { instance = this; #if UNITY_EDITOR beZip = AppConst.LuaBundleModeEditMode; #else beZip = AppConst.LuaBundleMode; #endif }
public virtual void Dispose() { if (LuaFileUtils.instance != null) { LuaFileUtils.instance = null; this.searchPaths.Clear(); foreach (KeyValuePair <string, AssetBundle> current in this.zipMap) { current.Value.Unload(true); } this.zipMap.Clear(); } }
public virtual void Dispose() { if (instance != null) { instance = null; searchPaths.Clear(); foreach (KeyValuePair <string, AssetBundle> iter in zipMap) { iter.Value.Unload(true); } zipMap.Clear(); } }
public virtual void Dispose() { if (LuaFileUtils.instance != null) { LuaFileUtils.instance = null; this.searchPaths.Clear(); using (Dictionary <string, AssetBundle> .Enumerator enumerator = this.zipMap.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <string, AssetBundle> current = enumerator.get_Current(); current.get_Value().Unload(true); } } this.zipMap.Clear(); } }
public LuaFileUtils() { instance = this; }
public virtual void Dispose() { if (instance != null) { instance = null; searchPaths.Clear(); foreach (KeyValuePair<string, AssetBundle> iter in zipMap) { iter.Value.Unload(true); } zipMap.Clear(); } }
public LuaFileUtils() { instance = this; beZip = AppConst.LuaBundleMode; }