static int SetSceneShadow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetSceneShadow(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }