static int ClearAll(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); obj.ClearAll(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }