public static void SetActiveConfig(string guid)
        {
            foreach (var config in LostLibrary.BuildConfigs.BuildConfigs)
            {
                if (config.Id == guid)
                {
                    LostLibrary.BuildConfigs.activeBuildConfig = config;

                    EditorBuildConfigs.OnDomainReload();

                    if (Platform.IsUnityCloudBuild || Application.isBatchMode)
                    {
                        EditorEventsExecutor.ExecuteAttribute <EditorEvents.OnCloudBuildInitiatedAttribute>();
                    }

                    break;
                }
            }
        }