public static void SetActiveConfig(string guid) { foreach (var config in LostLibrary.BuildConfigs.BuildConfigs) { if (config.Id == guid) { LostLibrary.BuildConfigs.activeBuildConfig = config; EditorBuildConfigs.OnDomainReload(); if (Platform.IsUnityCloudBuild || Application.isBatchMode) { EditorEventsExecutor.ExecuteAttribute <EditorEvents.OnCloudBuildInitiatedAttribute>(); } break; } } }