private static void BuildPlayerHandler(BuildPlayerOptions options)
        {
            var activeConfig = EditorBuildConfigs.ActiveBuildConfig;

            EditorEventsExecutor.ExecuteAttribute <EditorEvents.OnUserBuildInitiatedAttribute>();

            // Telling all the app configs to update player options
            foreach (var settings in EditorBuildConfigs.GetActiveConfigSettings())
            {
                options = settings.ChangeBuildPlayerOptions(activeConfig, options);
            }

            BuildPipeline.BuildPlayer(options);
        }