private static void BuildPlayerHandler(BuildPlayerOptions options) { var activeConfig = EditorBuildConfigs.ActiveBuildConfig; EditorEventsExecutor.ExecuteAttribute <EditorEvents.OnUserBuildInitiatedAttribute>(); // Telling all the app configs to update player options foreach (var settings in EditorBuildConfigs.GetActiveConfigSettings()) { options = settings.ChangeBuildPlayerOptions(activeConfig, options); } BuildPipeline.BuildPlayer(options); }