public static LTexture FilterColor(string res, LColor height) { return(TextureUtils.FilterColor(res, height, Loon.Core.Graphics.Opengl.LTexture.Format.DEFAULT)); }
public static LTexture FilterLimitColor(string res, LColor start, LColor end) { return(TextureUtils.FilterLimitColor(res, start, end, Loon.Core.Graphics.Opengl.LTexture.Format.DEFAULT)); }
public static LTexture FilterColor(string res, Color[] colors) { return(TextureUtils.FilterColor(res, colors, Loon.Core.Graphics.Opengl.LTexture.Format.DEFAULT)); }