/// <summary> /// Returns true if objects are equal /// </summary> public bool Equals(IssueRecordV4 input) { if (input == null) { return(false); } return (( this.Id == input.Id || (this.Id != null && this.Id.Equals(input.Id)) ) && ( this.CreatedTime == input.CreatedTime || (this.CreatedTime != null && this.CreatedTime.Equals(input.CreatedTime)) ) && ( this.User == input.User || (this.User != null && this.User.Equals(input.User)) ) && ( this.Details == input.Details || this.Details != null && input.Details != null && this.Details.SequenceEqual(input.Details) )); }
/// <summary> /// Returns true if objects are equal /// </summary> public bool Equals(IssueRecordV4 input) { if (input == null) { return(false); } return (( this.User == input.User || (this.User != null && this.User.Equals(input.User)) ) && ( this.Details == input.Details || this.Details != null && input.Details != null && this.Details.SequenceEqual(input.Details) )); }