protected override void DamagePlayer(Player player) { SoundManager.PlaySound(DataHandler.Sounds[SoundType.Mutantattack], SoundCategory.SFX); player.TakeDamage(offence); }
private void Triggered(Player player) { if (player != null) player.TakeDamage(damage); SoundManager.PlaySound(DataHandler.Sounds[SoundType.Mine], SoundCategory.SFX); }