예제 #1
0
 protected override void DamagePlayer(Player player)
 {
     SoundManager.PlaySound(DataHandler.Sounds[SoundType.Mutantattack], SoundCategory.SFX);
     player.TakeDamage(offence);
 }
예제 #2
0
 private void Triggered(Player player)
 {
     if (player != null)
         player.TakeDamage(damage);
     SoundManager.PlaySound(DataHandler.Sounds[SoundType.Mine], SoundCategory.SFX);
 }