public FightHeroInfo GetFightEnemyHeroInfoById(uint id) { if (enemyFightHeroInfoList == null) { return(null); } for (int i = 0, count = enemyFightHeroInfoList.Count; i < count; i++) { FightHeroInfo fightHeroInfo = enemyFightHeroInfoList[i]; if (fightHeroInfo.heroInfo.instanceID == id) { return(fightHeroInfo); } } return(null); }
static int CreateEnemy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(System.Action <Logic.Character.EnemyEntity>))) { Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1); System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2); System.Action <Logic.Character.EnemyEntity> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <Logic.Character.EnemyEntity>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <Logic.Character.EnemyEntity>), func) as System.Action <Logic.Character.EnemyEntity>; } obj.CreateEnemy(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(Logic.Fight.Model.FightHeroInfo), typeof(System.Action <bool>))) { Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1); Logic.Fight.Model.FightHeroInfo arg0 = (Logic.Fight.Model.FightHeroInfo)ToLua.ToObject(L, 2); System.Action <bool> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <bool>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>; } obj.CreateEnemy(arg0, arg1); return(0); } else if (count == 6 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(float), typeof(Logic.Team.Model.TeamData), typeof(System.Action <bool>), typeof(float))) { Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1); System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); Logic.Team.Model.TeamData arg2 = (Logic.Team.Model.TeamData)ToLua.ToObject(L, 4); System.Action <bool> arg3 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg3 = (System.Action <bool>)ToLua.ToObject(L, 5); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>; } float arg4 = (float)LuaDLL.lua_tonumber(L, 6); obj.CreateEnemy(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Controller.EnemyController.CreateEnemy")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }