Ejemplo n.º 1
0
 public FightHeroInfo GetFightEnemyHeroInfoById(uint id)
 {
     if (enemyFightHeroInfoList == null)
     {
         return(null);
     }
     for (int i = 0, count = enemyFightHeroInfoList.Count; i < count; i++)
     {
         FightHeroInfo fightHeroInfo = enemyFightHeroInfoList[i];
         if (fightHeroInfo.heroInfo.instanceID == id)
         {
             return(fightHeroInfo);
         }
     }
     return(null);
 }
    static int CreateEnemy(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(System.Action <Logic.Character.EnemyEntity>)))
            {
                Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2);
                System.Action <Logic.Character.EnemyEntity> arg1 = null;
                LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (System.Action <Logic.Character.EnemyEntity>)ToLua.ToObject(L, 3);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <Logic.Character.EnemyEntity>), func) as System.Action <Logic.Character.EnemyEntity>;
                }

                obj.CreateEnemy(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(Logic.Fight.Model.FightHeroInfo), typeof(System.Action <bool>)))
            {
                Logic.Character.Controller.EnemyController obj  = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                Logic.Fight.Model.FightHeroInfo            arg0 = (Logic.Fight.Model.FightHeroInfo)ToLua.ToObject(L, 2);
                System.Action <bool> arg1      = null;
                LuaTypes             funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (System.Action <bool>)ToLua.ToObject(L, 3);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>;
                }

                obj.CreateEnemy(arg0, arg1);
                return(0);
            }
            else if (count == 6 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Controller.EnemyController), typeof(System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>), typeof(float), typeof(Logic.Team.Model.TeamData), typeof(System.Action <bool>), typeof(float)))
            {
                Logic.Character.Controller.EnemyController obj = (Logic.Character.Controller.EnemyController)ToLua.ToObject(L, 1);
                System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo> arg0 = (System.Collections.Generic.KeyValuePair <Logic.Enums.FormationPosition, Logic.Hero.Model.HeroInfo>)ToLua.ToObject(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                Logic.Team.Model.TeamData arg2 = (Logic.Team.Model.TeamData)ToLua.ToObject(L, 4);
                System.Action <bool>      arg3 = null;
                LuaTypes funcType5             = LuaDLL.lua_type(L, 5);

                if (funcType5 != LuaTypes.LUA_TFUNCTION)
                {
                    arg3 = (System.Action <bool>)ToLua.ToObject(L, 5);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 5);
                    arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>;
                }

                float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
                obj.CreateEnemy(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Controller.EnemyController.CreateEnemy"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }