示例#1
0
 static void Send(byte[] data)
 {
     CoroutineManager.StartUnityCoroutine(send(data));
 }
示例#2
0
 public static void Receive(byte[] data)
 {
     CoroutineManager.StartUnityCoroutine(receive(data));
 }
 public static UnityEngine.Coroutine WaitRealTime(float wait)
 {
     return(CoroutineManager.StartUnityCoroutine(waitRealTime(wait)));
 }
示例#4
0
 public static void Setup()
 {
     CoroutineManager.StartUnityCoroutine(Tick());
 }
示例#5
0
 private static void StartStreaming(Replay replay)
 {
     StopStreaming();
     streamer = CoroutineManager.StartUnityCoroutine(StreamPlayback(replay));
 }