static void Send(byte[] data) { CoroutineManager.StartUnityCoroutine(send(data)); }
public static void Receive(byte[] data) { CoroutineManager.StartUnityCoroutine(receive(data)); }
public static UnityEngine.Coroutine WaitRealTime(float wait) { return(CoroutineManager.StartUnityCoroutine(waitRealTime(wait))); }
public static void Setup() { CoroutineManager.StartUnityCoroutine(Tick()); }
private static void StartStreaming(Replay replay) { StopStreaming(); streamer = CoroutineManager.StartUnityCoroutine(StreamPlayback(replay)); }