コード例 #1
0
 static void Send(byte[] data)
 {
     CoroutineManager.StartUnityCoroutine(send(data));
 }
コード例 #2
0
 public static void Receive(byte[] data)
 {
     CoroutineManager.StartUnityCoroutine(receive(data));
 }
コード例 #3
0
 public static UnityEngine.Coroutine WaitRealTime(float wait)
 {
     return(CoroutineManager.StartUnityCoroutine(waitRealTime(wait)));
 }
コード例 #4
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 public static void Setup()
 {
     CoroutineManager.StartUnityCoroutine(Tick());
 }
コード例 #5
0
 private static void StartStreaming(Replay replay)
 {
     StopStreaming();
     streamer = CoroutineManager.StartUnityCoroutine(StreamPlayback(replay));
 }