public void OnLevelWasLoaded(int level) { if (level == 3 && !neoObject && FileManager.TargetSettingsExist()) { neoObject = new GameObject(LockOnBase.NAME_NEO).AddComponent <NeoMono>(); } }
public void OnLevelWasLoaded(int level) { if (level == 15 && !hsceneObject && FileManager.TargetSettingsExist()) { hsceneObject = new GameObject().AddComponent <HSceneMono>(); } else if (level == 21 && !makerObject && FileManager.TargetSettingsExist()) { makerObject = new GameObject(LockOnBase.NAME_HSCENEMAKER).AddComponent <MakerMono>(); } }