예제 #1
0
 public void OnLevelWasLoaded(int level)
 {
     if (level == 3 && !neoObject && FileManager.TargetSettingsExist())
     {
         neoObject = new GameObject(LockOnBase.NAME_NEO).AddComponent <NeoMono>();
     }
 }
예제 #2
0
        public void OnLevelWasLoaded(int level)
        {
            if (level == 15 && !hsceneObject && FileManager.TargetSettingsExist())
            {
                hsceneObject = new GameObject().AddComponent <HSceneMono>();
            }

            else if (level == 21 && !makerObject && FileManager.TargetSettingsExist())
            {
                makerObject = new GameObject(LockOnBase.NAME_HSCENEMAKER).AddComponent <MakerMono>();
            }
        }