static bool AllAvailable <P>(HashSet <string> fullNames, HashSet <string> ignore) where P : PrefabInfo { foreach (string name in fullNames) { if (!ignore.Contains(name) && CustomDeserializer.FindLoaded <P>(name) == null) { Util.DebugPrint("Not available:", name); return(false); } } return(true); }
void Initialize <T>(T info) where T : PrefabInfo { string fullName = info.gameObject.name; string brokenAssets = LoadingManager.instance.m_brokenAssets; PrefabCollection <T> .InitializePrefabs("Custom Assets", info, null); LoadingManager.instance.m_brokenAssets = brokenAssets; if (CustomDeserializer.FindLoaded <T>(fullName) == null) { throw new Exception(string.Concat(typeof(T).Name, " ", fullName, " failed")); } }
static void ReportMissingAssets <P>(HashSet <string> customAssets) where P : PrefabInfo { try { foreach (string fullName in customAssets) { if (CustomDeserializer.FindLoaded <P>(fullName) == null) { AssetLoader.instance.NotFound(fullName); } } } catch (Exception e) { UnityEngine.Debug.LogException(e); } }
static void ReportMissingAssets <P>(HashSet <string> customAssets, CustomAssetMetaData.Type type) where P : PrefabInfo { try { bool reportAssets = Settings.settings.reportAssets; foreach (string fullName in customAssets) { if (CustomDeserializer.FindLoaded <P>(fullName, tryName:false) == null) { AssetLoader.instance.NotFound(fullName); if (reportAssets) { AssetReport.instance.AddMissing(fullName, type); } } } } catch (Exception e) { UnityEngine.Debug.LogException(e); } }
public IEnumerator LoadCustomContent() { LoadingManager.instance.m_loadingProfilerMain.BeginLoading("LoadCustomContent"); LoadingManager.instance.m_loadingProfilerCustomContent.Reset(); LoadingManager.instance.m_loadingProfilerCustomAsset.Reset(); LoadingManager.instance.m_loadingProfilerCustomContent.BeginLoading("District Styles"); LoadingManager.instance.m_loadingProfilerCustomAsset.PauseLoading(); hasStarted = true; int i, j; DistrictStyle districtStyle; DistrictStyleMetaData districtStyleMetaData; List <DistrictStyle> districtStyles = new List <DistrictStyle>(); HashSet <string> styleBuildings = new HashSet <string>(); FastList <DistrictStyleMetaData> districtStyleMetaDatas = new FastList <DistrictStyleMetaData>(); FastList <Package> districtStylePackages = new FastList <Package>(); Package.Asset europeanStyles = PackageManager.FindAssetByName("System." + DistrictStyle.kEuropeanStyleName); if (europeanStyles != null && europeanStyles.isEnabled) { districtStyle = new DistrictStyle(DistrictStyle.kEuropeanStyleName, true); Util.InvokeVoid(LoadingManager.instance, "AddChildrenToBuiltinStyle", GameObject.Find("European Style new"), districtStyle, false); Util.InvokeVoid(LoadingManager.instance, "AddChildrenToBuiltinStyle", GameObject.Find("European Style others"), districtStyle, true); districtStyles.Add(districtStyle); } if ((bool)typeof(LoadingManager).GetMethod("DLC", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(LoadingManager.instance, new object[] { 715190u })) { Package.Asset asset = PackageManager.FindAssetByName("System." + DistrictStyle.kEuropeanSuburbiaStyleName); if (asset != null && asset.isEnabled) { districtStyle = new DistrictStyle(DistrictStyle.kEuropeanSuburbiaStyleName, true); Util.InvokeVoid(LoadingManager.instance, "AddChildrenToBuiltinStyle", GameObject.Find("Modder Pack 3"), districtStyle, false); districtStyles.Add(districtStyle); } } foreach (Package.Asset asset in PackageManager.FilterAssets(UserAssetType.DistrictStyleMetaData)) { try { if (asset != null && asset.isEnabled) { districtStyleMetaData = asset.Instantiate <DistrictStyleMetaData>(); if (districtStyleMetaData != null && !districtStyleMetaData.builtin) { districtStyleMetaDatas.Add(districtStyleMetaData); districtStylePackages.Add(asset.package); if (districtStyleMetaData.assets != null) { for (i = 0; i < districtStyleMetaData.assets.Length; i++) { styleBuildings.Add(districtStyleMetaData.assets[i]); } } } } } catch (Exception ex) { CODebugBase <LogChannel> .Warn(LogChannel.Modding, string.Concat(new object[] { ex.GetType(), ": Loading custom district style failed[", asset, "]\n", ex.Message })); } } LoadingManager.instance.m_loadingProfilerCustomAsset.ContinueLoading(); LoadingManager.instance.m_loadingProfilerCustomContent.EndLoading(); if (Settings.settings.loadUsed) { UsedAssets.Create(); } lastMillis = Profiling.Millis; LoadingScreen.instance.DualSource.Add("Custom Assets"); LoadingManager.instance.m_loadingProfilerCustomContent.BeginLoading("Calculating asset load order"); Package.Asset[] queue = GetLoadQueue(styleBuildings); Util.DebugPrint("LoadQueue", queue.Length, Profiling.Millis); LoadingManager.instance.m_loadingProfilerCustomContent.EndLoading(); LoadingManager.instance.m_loadingProfilerCustomContent.BeginLoading("Loading Custom Assets"); Sharing.instance.Start(queue); beginMillis = Profiling.Millis; for (i = 0; i < queue.Length; i++) { Package.Asset assetRef = queue[i]; if ((i & 63) == 0) { PrintMem(i); } Sharing.instance.WaitForWorkers(); try { stack.Clear(); LoadImpl(assetRef); } catch (Exception e) { AssetFailed(assetRef.fullName, e); } Sharing.instance.ManageLoadQueue(i); if (Profiling.Millis - lastMillis > yieldInterval) { lastMillis = Profiling.Millis; progress = 0.15f + (i + 1) * 0.7f / queue.Length; LoadingScreen.instance.SetProgress(progress, progress, assetCount, assetCount - i - 1 + queue.Length, beginMillis, lastMillis); yield return(null); } } lastMillis = Profiling.Millis; LoadingScreen.instance.SetProgress(0.85f, 1f, assetCount, assetCount, beginMillis, lastMillis); LoadingManager.instance.m_loadingProfilerCustomContent.EndLoading(); Util.DebugPrint("Custom assets loaded in", lastMillis - beginMillis); PrintMem(); queue = null; stack.Clear(); Report(); LoadingManager.instance.m_loadingProfilerCustomContent.BeginLoading("Finalizing District Styles"); LoadingManager.instance.m_loadingProfilerCustomAsset.PauseLoading(); for (i = 0; i < districtStyleMetaDatas.m_size; i++) { try { districtStyleMetaData = districtStyleMetaDatas.m_buffer[i]; districtStyle = new DistrictStyle(districtStyleMetaData.name, false); if (districtStylePackages.m_buffer[i].GetPublishedFileID() != PublishedFileId.invalid) { districtStyle.PackageName = districtStylePackages.m_buffer[i].packageName; } if (districtStyleMetaData.assets != null) { for (j = 0; j < districtStyleMetaData.assets.Length; j++) { BuildingInfo bi = CustomDeserializer.FindLoaded <BuildingInfo>(districtStyleMetaData.assets[j] + "_Data"); if (bi != null) { districtStyle.Add(bi); if (districtStyleMetaData.builtin) // this is always false { bi.m_dontSpawnNormally = !districtStyleMetaData.assetRef.isEnabled; } } else { CODebugBase <LogChannel> .Warn(LogChannel.Modding, "Warning: Missing asset (" + districtStyleMetaData.assets[j] + ") in style " + districtStyleMetaData.name); } } districtStyles.Add(districtStyle); } } catch (Exception ex) { CODebugBase <LogChannel> .Warn(LogChannel.Modding, ex.GetType() + ": Loading district style failed\n" + ex.Message); } } Singleton <DistrictManager> .instance.m_Styles = districtStyles.ToArray(); if (Singleton <BuildingManager> .exists) { Singleton <BuildingManager> .instance.InitializeStyleArray(districtStyles.Count); } LoadingManager.instance.m_loadingProfilerCustomAsset.ContinueLoading(); LoadingManager.instance.m_loadingProfilerCustomContent.EndLoading(); LoadingManager.instance.m_loadingProfilerMain.EndLoading(); hasFinished = true; }