示例#1
0
        public UIShapeBase GetUIShape(int x, int y, bool includeDialog)
        {
            float fX = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleX() * (float)x;
            float fY = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleY() * (float)y;

            UIShapeBase findShape = null;

            foreach (UIShapeBase shape in m_UIShapeList)
            {
//                 if (includeDialog == false && shape is UIShapeDialog)
//                     continue;

                bool bResult = shape.Bound.IsInside(fX, fY);

                if (bResult == true)
                {
                    if (findShape == null)
                    {
                        findShape = shape;
                    }
                    else if (shape.ChildIndex > findShape.ChildIndex)
                    {
                        findShape = shape;
                    }
                    else if (shape.ChildIndex == findShape.ChildIndex && findShape is UIShapeDialog)
                    {
                        findShape = shape;
                    }
                }
            }

            return(findShape);
        }
示例#2
0
        public void MoveUIShapeDelta(UIShapeBase shape, float x, int y)
        {
            float fScaleX = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleX();
            float fScaleY = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleY();

            shape.PosX += (fScaleX * (float)x);
            shape.PosY += (fScaleX * (float)y);
        }
示例#3
0
        public UIShapeBase CreateNewShape(UIShapeBase shape, UIShapeDialog parent, float PosX, float PosY)
        {
            UIShapeBase _newInst = (UIShapeBase)shape.Clone();
            _newInst.PosX = PosX;
            _newInst.PosY = PosY;

            EditorManager.Actions.Add(new AddShapeAction(_newInst, m_baseDialog, shape.ParentLayer, true));

            return _newInst;
        }
示例#4
0
        bool m_bCopying = false; // 복사중이므로, selectedShape 등의 처리는 복사도중에는 패스하고, 복사가 완료된 시점에서 처리

        public UIShapeBase CreateNewShape(UIShapeBase shape, UIShapeDialog parent, float PosX, float PosY)
        {
            UIShapeBase _newInst = (UIShapeBase)shape.Clone();

            _newInst.PosX = PosX;
            _newInst.PosY = PosY;

            EditorManager.Actions.Add(new AddShapeAction(_newInst, m_baseDialog, shape.ParentLayer, true));

            return(_newInst);
        }
示例#5
0
        /// <summary>
        /// The constructor of the node shape, just takes the node name
        /// </summary>
        /// <param name="name">Name of the shape in the shape tree</param>
        public UIShapeTextInput(string name)
            : base(name)
        {
            IconIndex    = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Text.png");
            UIProperties = UIManager.CreateCollection(this, "VUINodeTextInput");

            SizeX = 500;
            SizeY = 100;

            Order = 3; // Base render order
        }
示例#6
0
        public UIShapeNumericUpDown(string name)
            : base(name)
        {
            IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");

            UIProperties = UIManager.CreateCollection(this, "VUINodeNumericUpDown");

            SizeX = 200;
            SizeY = 100;

            Order = 6; // Base render order
        }
示例#7
0
        public UIShapeRotator(string name)
            : base(name)
        {
            IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");

            UIProperties = UIManager.CreateCollection(this, "VUINodeRotator");

            SizeX = 500;
            SizeY = 200;

            Order = 4; // Base render order
        }
示例#8
0
        public void SelectUIShape(UIShapeBase shape)
        {
            if (m_bCopying == true)
            {
                return;
            }

            if (m_selectedShapeList.Contains(shape) == false)
            {
                m_selectedShapeList.Add(shape);                        // 선택에 넣음
            }
            if (shape == m_baseDialog || shape.Parent == m_baseDialog) // 작업 다이얼로그는 그대로
            {
                m_UIShapeList.Clear();

                foreach (ShapeBase child in m_baseDialog.ChildCollection)
                {
                    if (child is UIShapeBase)
                    {
                        m_UIShapeList.Add(child as UIShapeBase);
                    }
                }

                m_UIShapeList.Add(m_baseDialog); // 다이얼로그는 제일 마지막에 추가 ( 나중에 검색할때 가장 나중에 검색되도록 )

                return;
            }

            // 작업 다이얼로그가 변경됨
            if (shape is UIShapeDialog)
            {
                m_baseDialog = shape as UIShapeDialog;
            }
            else if (shape.Parent is UIShapeDialog)
            {
                m_baseDialog = shape.Parent as UIShapeDialog;
            }
            else
            {
                return;
            }

            m_UIShapeList.Clear();
            foreach (ShapeBase child in m_baseDialog.ChildCollection)
            {
                if (child is UIShapeBase)
                {
                    m_UIShapeList.Add(child as UIShapeBase);
                }
            }

            m_UIShapeList.Add(m_baseDialog); // 다이얼로그는 제일 마지막에 추가 ( 나중에 검색할때 가장 나중에 검색되도록 )
        }
示例#9
0
        public override void OnValueChanged(DynamicProperty prop)
        {
            base.OnValueChanged(prop);

            UIShapeBase entity = Owner as UIShapeBase;

            if (entity.HasEngineInstance())
            {
                string varValue = AsEntityString(prop);
                entity.EngineInstanceUIShape.SetVariable(prop.PropertyType.Name, varValue);
                if (entity.ParentLayer != null)
                {
                    entity.ParentLayer.Modified = true;
                }
            }
        }
示例#10
0
        /// <summary>
        /// overridden clone function
        /// </summary>
        /// <returns></returns>
        public override ShapeBase Clone()
        {
            // perform deep copy of the dynamic properties
            UIShapeBase clonedShape = base.Clone() as UIShapeBase;

            clonedShape.UIProperties       = (DynamicPropertyCollection)UIProperties.Clone();
            clonedShape.UIProperties.Owner = clonedShape;
//             clonedShape._snappoints = StaticMeshShape.SNAPPOINTLIST_CACHE_INVALID; // force update next time;
//
//             clonedShape._hotSpotLightGridOfs = null;
//             clonedShape._cachedBoneList = null; // invalidate cache (and re-cache via children)
//             clonedShape._copySource = this;
//             while (clonedShape._copySource._copySource != null)
//                 clonedShape._copySource = clonedShape._copySource._copySource;
//             ValidateCopySource();

            return(clonedShape);
        }
示例#11
0
        public void UnSelectUIShape(UIShapeBase shape)
        {
            //m_selectedShapeList.Remove(shape);
            //m_UIShapeList.Clear();

            if (m_bCopying == true)
            {
                return;
            }

            if (m_selectedShapeList.Contains(shape)) // 테스트
            {
                m_selectedShapeList.Remove(shape);
            }



            //       if (shape == m_baseDialog || shape.Parent == m_baseDialog)
            //{
            //    //if (m_selectedShapeList.Contains(shape)) // 테스트
            //        m_selectedShapeList.Remove(shape);
            //}



            //m_baseDialog = null;

//             m_UIShapeList.Remove(shape);
//
//             foreach (ShapeBase child in shape.ChildCollection)
//             {
//                 if (child is UIShapeBase)
//                 {
//                     m_UIShapeList.Remove(child as UIShapeBase);
//                 }
//             }
        }
示例#12
0
        /// <summary>
        /// Overridable that is called when the mouse cursor moves in the view
        /// </summary>
        /// <param name="e">Mouse event arguments directly passed through</param>
        /// <param name="eKeyMod">Key modifier bitmask (Shift, Alt, ...)</param>
        /// <param name="iOldX">Previous screen x position</param>
        /// <param name="iOldY">Previous screen y position</param>
        /// <returns>return true to redraw the view immediately</returns>
        public override bool OnMouseMove(MouseEventArgs e, KeyModifier eKeyMod, int iOldX, int iOldY)
        {
            if (Dragmode == MOUSE_MODE.UI_AREA_SELECT)
            {
                View.RenderRectangle2D(m_MouseDownPoint.X, m_MouseDownPoint.Y, e.X, e.Y, VisionColors.RGBA(255, 255, 255, 255), 1.0f);
            }
            else if (eKeyMod == KeyModifier.Ctrl)
            {
            }
            else
            {
                if (m_selectedShapeList.Count > 0)
                {
                    if (Dragmode == MOUSE_MODE.UI_MOVE || Dragmode == MOUSE_MODE.UI_COPY)
                    {
                        // this.MoveUIShape(m_selectedShape, e.X, e.Y);
                        foreach (UIShapeBase shape in m_selectedShapeList)
                        {
                            this.MoveUIShapeDelta(shape, e.X - iOldX, e.Y - iOldY);
                        }
                    }
                    else if (Dragmode == MOUSE_MODE.UI_SIZE)
                    {
                        foreach (UIShapeBase shape in m_selectedShapeList)
                        {
                            Rectangle2D newRect = new Rectangle2D();

                            float fDeltaX = (e.X - iOldX);
                            float fDeltaY = (e.Y - iOldY);

                            if (View.Cursor == Cursors.PanNW)
                            {
                                newRect.Add(shape.ScreenBound.X2, shape.ScreenBound.Y2);
                                newRect.Add(shape.ScreenBound.X1 + fDeltaX, shape.ScreenBound.Y1 + fDeltaY);

                                newRect.Validate();
                                shape.ScreenBound = newRect;
                            }
                            else if (View.Cursor == Cursors.PanSW)
                            {
                                newRect.Add(shape.ScreenBound.X2, shape.ScreenBound.Y1);
                                newRect.Add(shape.ScreenBound.X1 + fDeltaX, shape.ScreenBound.Y2 + fDeltaY);

                                newRect.Validate();
                                shape.ScreenBound = newRect;
                            }
                            else if (View.Cursor == Cursors.PanNE)
                            {
                                newRect.Add(shape.ScreenBound.X1, shape.ScreenBound.Y2);
                                newRect.Add(shape.ScreenBound.X2 + fDeltaX, shape.ScreenBound.Y1 + fDeltaY);

                                newRect.Validate();
                                shape.ScreenBound = newRect;
                            }
                            else if (View.Cursor == Cursors.PanSE)
                            {
                                newRect.Add(shape.ScreenBound.X1, shape.ScreenBound.Y1);
                                newRect.Add(shape.ScreenBound.X2 + fDeltaX, shape.ScreenBound.Y2 + fDeltaY);

                                newRect.Validate();
                                shape.ScreenBound = newRect;
                            }
                        }
                    }
                }
                else
                {
                }

                if (Dragmode == MOUSE_MODE.UI_NONE)
                {
                    UIShapeBase tempShape = this.GetUIShapeFromSelection(e.X, e.Y);


                    if (tempShape == null)
                    {
                        View.Cursor = Cursors.Default;
                    }
                    else
                    {
                        int         margin     = 15;
                        Rectangle2D mouseBound = new Rectangle2D();

                        mouseBound.Add(e.X - margin, e.Y - margin);
                        mouseBound.Add(e.X + margin, e.Y + margin);


                        float fX1 = tempShape.ScreenBound.X1;
                        float fY1 = tempShape.ScreenBound.Y1;
                        float fX2 = tempShape.ScreenBound.X2;
                        float fY2 = tempShape.ScreenBound.Y2;

                        if (mouseBound.IsInside(fX1, fY1))
                        {
                            View.Cursor = Cursors.PanNW;
                        }
                        else if (mouseBound.IsInside(fX1, fY2))
                        {
                            View.Cursor = Cursors.PanSW;
                        }
                        else if (mouseBound.IsInside(fX2, fY1))
                        {
                            View.Cursor = Cursors.PanNE;
                        }
                        else if (mouseBound.IsInside(fX2, fY2))
                        {
                            View.Cursor = Cursors.PanSE;
                        }
                        else if (tempShape is UIShapeDialog)      // 다이얼로그는 사이즈조정밖에 안됨
                        {
                            View.Cursor = Cursors.Arrow;
                        }
                        else
                        {
                            View.Cursor = Cursors.SizeAll;
                        }
                    }
                }
            }

            return(false);
        }
示例#13
0
        public override bool OnMouseDown(MouseEventArgs e, KeyModifier eKeyMod, int iOldX, int iOldY)
        {
            // 1. 현재 마우스 포지션의 UI 를 가지고 온다
            // 2. UI 가 있고, 커서가 경계에 겹칠 경우 - Select 해주고 마우스 커서 변경 , Move Mode 로 Position 변경
            // 3. UI 가 있고, 커서가 경계 안에 있을 경우 - 사이즈 변경


            if (e.Button == MouseButtons.Left)
            {
                UIShapeBase selectedShape = null;
                if (View.Cursor == Cursors.Arrow)  // 화살표일 경우 선택 모드
                {
                    m_selectedShapeList.Clear();
                    selectedShape = this.GetUIShape(e.X, e.Y, false);
                }
                else if (View.Cursor == Cursors.Cross)
                {
                    selectedShape = this.GetUIShape(e.X, e.Y, false);
                }
                else// 화살표가 아니면 선택된 아이템중에 선택
                {
                    selectedShape = this.GetUIShapeFromSelection(e.X, e.Y);
                }


                if (eKeyMod == KeyModifier.Shift) // Shift 누르면 복사
                {
                    m_bCopying = true;
                    Dragmode   = MOUSE_MODE.UI_COPY;
                }

                if (selectedShape != null)
                {
                    if (m_selectedShapeList.Contains(selectedShape) == false)
                    {
                        m_selectedShapeList.Add(selectedShape);
                    }
                }
            }

//             if (EditorManager.SelectedShapes.Contains(m_selectedShape) == false )
//             {
//                 EditorManager.SelectedShapes = new CSharpFramework.ShapeCollection();
//                 EditorManager.SelectedShapes.Add(m_selectedShape);
//             }

            if (m_selectedShapeList.Count >= 1)
            {
                if (View.Cursor == Cursors.SizeAll)
                {
                    if (eKeyMod == KeyModifier.Shift && Dragmode == MOUSE_MODE.UI_COPY) // 시프트키 눌리고 , 셀렉티드 쉐입에 , Move Mode 이면 복사
                    {
                        m_bCopying = true;

                        foreach (UIShapeBase shape in m_selectedShapeList)
                        {
                            if (shape != null)
                            {
                                UIShapeBase copyShape = CreateNewShape(shape, m_baseDialog, shape.PosX, shape.PosY);
                                m_UICopyShapeList.Add(copyShape);
                            }
                        }

                        m_selectedShapeList.Clear();

                        m_selectedShapeList.AddRange(m_UICopyShapeList);
                        m_UIShapeList.AddRange(m_UICopyShapeList);

//
//                         foreach (UIShapeBase shape in m_UICopyShapeList)
//                         {
//                             EditorManager.Actions.Add(new AddShapeAction(shape, m_baseDialog, shape.ParentLayer, true));
//                         }

//
//                         EditorManager.SelectedShapes.Clear(); // 기존 선택된 UI 들 지우고
//                         EditorManager.SelectedShapes.AddRange(m_UICopyShapeList); // 복사된거만 선택


                        m_bCopying = false;

                        //UIShapeBase copyShape = CreateNewShape(m_selectedShape, m_baseDialog, m_selectedShape.PosX, m_selectedShape.PosY);

                        //m_selectedShape = copyShape;
                        //UIShapeBase copyShape = (UIShapeBase)m_selectedShape.Clone();

                        //m_UICopyShapeList.Add(copyShape);
                    }
                    else
                    {
                        Dragmode = MOUSE_MODE.UI_MOVE;
                    }
                }
                else if (View.Cursor == Cursors.Arrow)
                {
                }
                else
                {
                    Dragmode = MOUSE_MODE.UI_SIZE;
                }
            }

            if (Dragmode == MOUSE_MODE.UI_COPY)
            {
                ShapeCollection collection = new CSharpFramework.ShapeCollection();
                collection.AddRange(m_UICopyShapeList);

                EditorManager.SelectedShapes = collection;
            }
            else
            {
                ShapeCollection collection = new CSharpFramework.ShapeCollection();
                collection.AddRange(m_selectedShapeList);

                EditorManager.SelectedShapes = collection;
            }

            return(false);
        }
示例#14
0
 /// <summary>
 /// Constructor
 /// </summary>
 public ModelPreviewShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");
 }
示例#15
0
 /// <summary>
 /// Constructor
 /// </summary>
 public DialogShapeCreator()
 {
     IconIndex         = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Dialog.png");
     CategoryIconIndex = IconIndex;
 }
示例#16
0
 /// <summary>
 /// Constructor
 /// </summary>
 public SliderControlShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Text.png");
 }
示例#17
0
 /// <summary>
 /// The constructor of the node shape, just takes the node name
 /// </summary>
 /// <param name="name">Name of the shape in the shape tree</param>
 public UIShapeSliderControl(string name)
     : base(name)
 {
     IconIndex    = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Text.png");
     UIProperties = UIManager.CreateCollection(this, "VUINodeSliderControl");
 }
示例#18
0
 public override int GetIconIndex()
 {
     return(UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Dialog.png"));
 }
示例#19
0
 /// <summary>
 /// Constructor
 /// </summary>
 public TextLabelShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Text.png");
 }
示例#20
0
        public void MoveUIShapeDelta(UIShapeBase shape, float x, int y)
        {
            float fScaleX = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleX();
            float fScaleY = 1.0f / UIEditorMessageService.GetInstance().GetResolutionScaleY();

            shape.PosX += (fScaleX * (float)x);
            shape.PosY += (fScaleX * (float)y);
        }
示例#21
0
 /// <summary>
 /// Constructor
 /// </summary>
 public RotatorShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");
 }
示例#22
0
 /// <summary>
 /// The constructor of the node shape, just takes the node name
 /// </summary>
 /// <param name="name">Name of the shape in the shape tree</param>
 public UIShapeImage(string name)
     : base(name)
 {
     IconIndex    = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Image.png");
     UIProperties = UIManager.CreateCollection(this, "VUINodeImage");
 }
示例#23
0
        public void SelectUIShape(UIShapeBase shape)
        {
            if (m_bCopying == true)
                return;

            if ( m_selectedShapeList.Contains( shape ) == false )
                m_selectedShapeList.Add(shape); // 선택에 넣음

            if (shape == m_baseDialog || shape.Parent == m_baseDialog) // 작업 다이얼로그는 그대로
            {
                m_UIShapeList.Clear();

                foreach (ShapeBase child in m_baseDialog.ChildCollection)
                {
                    if (child is UIShapeBase)
                    {
                        m_UIShapeList.Add(child as UIShapeBase);
                    }
                }

                m_UIShapeList.Add(m_baseDialog); // 다이얼로그는 제일 마지막에 추가 ( 나중에 검색할때 가장 나중에 검색되도록 )

                return;
            }

            // 작업 다이얼로그가 변경됨
            if (shape is UIShapeDialog)
            {
                m_baseDialog = shape as UIShapeDialog;
            }
            else if (shape.Parent is UIShapeDialog)
            {
                m_baseDialog = shape.Parent as UIShapeDialog;
            }
            else
            {
                return;
            }

            m_UIShapeList.Clear();
            foreach (ShapeBase child in m_baseDialog.ChildCollection)
            {
                if (child is UIShapeBase)
                {
                    m_UIShapeList.Add(child as UIShapeBase);
                }
            }

            m_UIShapeList.Add(m_baseDialog); // 다이얼로그는 제일 마지막에 추가 ( 나중에 검색할때 가장 나중에 검색되도록 )
        }
示例#24
0
        public void UnSelectUIShape(UIShapeBase shape)
        {
            //m_selectedShapeList.Remove(shape);
            //m_UIShapeList.Clear();

            if (m_bCopying == true)
                return;

            if (m_selectedShapeList.Contains(shape)) // 테스트
                m_selectedShapeList.Remove(shape);

             //       if (shape == m_baseDialog || shape.Parent == m_baseDialog)
            //{
            //    //if (m_selectedShapeList.Contains(shape)) // 테스트
            //        m_selectedShapeList.Remove(shape);
            //}

            //m_baseDialog = null;

            //             m_UIShapeList.Remove(shape);
            //
            //             foreach (ShapeBase child in shape.ChildCollection)
            //             {
            //                 if (child is UIShapeBase)
            //                 {
            //                     m_UIShapeList.Remove(child as UIShapeBase);
            //                 }
            //             }
        }
示例#25
0
 /// <summary>
 /// Constructor
 /// </summary>
 public UIShapeDraggingButtonCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");
 }
示例#26
0
 /// <summary>
 /// Constructor
 /// </summary>
 public PushColorButtonShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");
 }
示例#27
0
 /// <summary>
 /// Constructor
 /// </summary>
 public NumericUpDownShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Button.png");
 }
示例#28
0
 /// <summary>
 /// Constructor
 /// </summary>
 public ImageShapeCreator()
 {
     IconIndex = UIShapeBase.GetIconIndex("UIEditorPlugin.Icons.Image.png");
 }