private static bool PositionUpdateIsTooOld(VesselPositionUpdate update) { var maxInterpolationTime = WarpSystem.Singleton.SubspaceIsEqualOrInThePast(update.SubspaceId) ? TimeSpan.FromMilliseconds(SettingsSystem.ServerSettings.SecondaryVesselUpdatesMsInterval).TotalSeconds * 2 : double.MaxValue; return(update.GameTimeStamp < TimeSyncSystem.UniversalTime - maxInterpolationTime); }
public void CopyFrom(VesselPositionUpdate update) { VesselId = update.VesselId; BodyIndex = update.BodyIndex; SubspaceId = update.SubspaceId; HeightFromTerrain = update.HeightFromTerrain; Landed = update.Landed; Splashed = update.Splashed; GameTimeStamp = update.GameTimeStamp; HackingGravity = update.HackingGravity; Array.Copy(update.SrfRelRotation, SrfRelRotation, 4); Array.Copy(update.LatLonAlt, LatLonAlt, 3); Array.Copy(update.VelocityVector, VelocityVector, 3); Array.Copy(update.NormalVector, NormalVector, 3); Array.Copy(update.Orbit, Orbit, 8); }
private static bool PositionUpdateIsTooOld(VesselPositionUpdate update) { return(update.GameTimeStamp < TimeSyncSystem.UniversalTime - VesselCommon.PositionAndFlightStateMessageOffsetSec(update.PingMs)); }