// called when player is fully in game
        void gameMemory_OnSessionTimeUpdate(object sender, SessionTicksUpdateEventArgs e)
        {
#if DEBUG
            if (e.TickDifference < 0)
            {
                new ErrorDialog("bogus time difference");
            }
#endif

            _holdingFirstPause = false;
            _sessionTicks     += e.TickDifference;
        }
示例#2
0
 // called when player is fully in game
 void gameMemory_OnSessionTimeUpdate(object sender, SessionTicksUpdateEventArgs e)
 {
     _sessionTicks = e.SessionTicks;
 }