// called when player is fully in game void gameMemory_OnSessionTimeUpdate(object sender, SessionTicksUpdateEventArgs e) { #if DEBUG if (e.TickDifference < 0) { new ErrorDialog("bogus time difference"); } #endif _holdingFirstPause = false; _sessionTicks += e.TickDifference; }
// called when player is fully in game void gameMemory_OnSessionTimeUpdate(object sender, SessionTicksUpdateEventArgs e) { _sessionTicks = e.SessionTicks; }