private BitmapSource RenderFrame(VideoFrame frame) { // Draw any results on top of the image. BitmapSource visImage = frame.Image.ToBitmapSource(); List <Player> players = _gameService.Players; if (players != null) { var clientFaces = (OpenCvSharp.Rect[])frame.UserData; //if (clientFaces != null && players.Count > 0) //{ // // If so, then the analysis results might be from an older frame. We need to match // // the client-side face detections (computed on this frame) with the analysis // // results (computed on the older frame) that we want to display. // _gameService.ProcessLocalFaces(clientFaces); //} visImage = Visualization.DrawPlayers(visImage, players, _gameService.State); //visImage = Visualization.DrawScore(visImage, _gameService.Score); switch (_gameService.State) { case GameStateEnum.Started: visImage = Visualization.DrawTime(visImage, _gameService.TimeElapsed); break; case GameStateEnum.Finished: visImage = Visualization.DrawResults(visImage, players); break; default: break; } } return(visImage); }
private ImageSource VisualizeTimer(bool drawIndicator) { // Draw any results on top of the image. return(Visualization.DrawTime(timerText, drawIndicator, round)); }