public FSPGame CreateGame(uint gameId, int authId) { Debuger.Log("gameId:{0}, auth:{1}", gameId, authId); FSPGame game = new FSPGame(); game.Create(gameId, authId); mapGame.Add(gameId, game); return(game); }
public void ReleaseGame(uint gameId) { Debuger.Log("gameId:{0}", gameId); if (mapGame.ContainsKey(gameId)) { FSPGame game = mapGame[gameId]; if (game != null) { game.Release(); mapGame.Remove(gameId); } } }