Пример #1
0
        public FSPGame CreateGame(uint gameId, int authId)
        {
            Debuger.Log("gameId:{0}, auth:{1}", gameId, authId);
            FSPGame game = new FSPGame();

            game.Create(gameId, authId);
            mapGame.Add(gameId, game);
            return(game);
        }
Пример #2
0
 public void ReleaseGame(uint gameId)
 {
     Debuger.Log("gameId:{0}", gameId);
     if (mapGame.ContainsKey(gameId))
     {
         FSPGame game = mapGame[gameId];
         if (game != null)
         {
             game.Release();
             mapGame.Remove(gameId);
         }
     }
 }