// Use this for initialization void Start() { foreach (InputDevice inputDevice in InputDevice.InstalledDevices) { if (inputDevice.Name.ToLower().Equals(DeviceName.ToLower())) { InputDevice = inputDevice; break; } } if (InputDevice != null) { InputDevice.Open(); InputDevice.StartReceiving(null); } InputDevice.ControlChange += RecieveControlChange; InputDevice.NoteOn += RecieveNoteOn; MAMRibbon = GameObject.Find("MAMRibbon"); MAMRibbonController = GameObject.Find("MAMRibbonController").GetComponent <MAMRibbonController>(); ManualBlackoutQuad = GameObject.Find("ManualBlackoutQuad"); UserMesh = GameObject.Find("UserMesh"); Spheres = GameObject.Find("Spheres"); RaycastSilhouette = GameObject.Find("RaycastSillhouete"); LineInterrupt = RaycastSilhouette.GetComponent <LineInterrupter.LineInterrupt>(); TrackerCamera = GameObject.Find("Tracker Camera"); }
// Use this for initialization void Start() { LineInterrupt = gameObject.GetComponent <LineInterrupt>(); TestQuadMeshFilter = GameObject.Find("TestQuad").GetComponent <MeshFilter>(); }