public void Setup(WorldSpace world) { WorldWidth = world.WorldWidth; WorldHeight = world.WorldHeight; WorldDepth = world.WorldDepth; // Prefetch cells in an array sorted by z-buffer // depth = width + height + depth; positionedWorldCells = new List<PositionedWorldCell>[(WorldWidth + WorldHeight + WorldDepth)]; for (int x = 0; x < WorldWidth; x++) { for (int y = 0; y < WorldHeight; y++) { for (int z = 0; z < WorldDepth; z++) { var cell = world.GetAt(x, y, z); var zbuffer = CalculateDistance(x, y, z); if (positionedWorldCells[zbuffer] == null) positionedWorldCells[zbuffer] = new List<PositionedWorldCell>(); for (int i = 0; i < cell.Tiles.Count; i++) { positionedWorldCells[zbuffer].Add(new PositionedWorldCell { Tile = cell.Tiles[i], Position = CalculatePosition(cell) }); } } } } }
/// <summary> /// Warmup /// </summary> public void StretchWings() { _world = new WorldSpace(); _tileRenderer = new TileRenderer(); }