示例#1
0
        public static void Draw()
        {
            if (Main.LocalPlayer.ghost)
            {
                return;
            }
            Player      player            = Main.LocalPlayer;
            LightPlayer lightPlayer       = player.GetModPlayer <LightPlayer>();
            Item        forgeSelectedItem = lightPlayer.forgeItems[lightPlayer.forgeSelectedItem];
            Texture2D   backTexture       = Main.inventoryBack13Texture;
            string      text = "";

            if (!string.IsNullOrEmpty(forgeSelectedItem.Name))
            {
                text = forgeSelectedItem.AffixName();
            }
            Vector2 vector = Main.fontMouseText.MeasureString(text) / 2f;

            Main.spriteBatch.DrawString(Main.fontMouseText, text, new Vector2(236f - vector.X, 0f), new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor), 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            int posX = 20;

            for (int i = 0; i < 10; i++)
            {
                if (i == lightPlayer.forgeSelectedItem)
                {
                    if (Main.hotbarScale[i] < 1f)
                    {
                        Main.hotbarScale[i] += 0.05f;
                    }
                }
                else if (Main.hotbarScale[i] > 0.75)
                {
                    Main.hotbarScale[i] -= 0.05f;
                }
                float hotbarScale = Main.hotbarScale[i];
                int   posY        = (int)(20f + 22f * (1f - hotbarScale));
                int   a           = (int)(75f + 150f * hotbarScale);
                Color lightColor  = new Color(255, 255, 255, a);
                if (!player.hbLocked && !PlayerInput.IgnoreMouseInterface && Main.mouseX >= posX && (float)Main.mouseX <= (float)posX + (float)backTexture.Width * Main.hotbarScale[i] && Main.mouseY >= posY && (float)Main.mouseY <= (float)posY + (float)backTexture.Height * Main.hotbarScale[i] && !player.channel)
                {
                    player.mouseInterface = true;
                    player.showItemIcon   = false;
                    if (Main.mouseLeft && !player.hbLocked && !Main.blockMouse)
                    {
                        lightPlayer.forgeSelectedItem = i;
                    }
                    Main.hoverItemName = player.inventory[i].AffixName();
                }
                float oldInventoryScale = Main.inventoryScale;
                Main.inventoryScale = hotbarScale;
                UITools.DrawColoredItemSlot(
                    Main.spriteBatch,
                    ref lightPlayer.forgeItems[i],
                    new Vector2(posX, posY),
                    backTexture,
                    lightPlayer.lightColor,
                    lightColor);
                Main.inventoryScale = oldInventoryScale;
                posX += (int)(backTexture.Width * Main.hotbarScale[i]) + 4;
            }
        }