public static void Draw() { if (Main.LocalPlayer.ghost) { return; } Player player = Main.LocalPlayer; LightPlayer lightPlayer = player.GetModPlayer <LightPlayer>(); Item forgeSelectedItem = lightPlayer.forgeItems[lightPlayer.forgeSelectedItem]; Texture2D backTexture = Main.inventoryBack13Texture; string text = ""; if (!string.IsNullOrEmpty(forgeSelectedItem.Name)) { text = forgeSelectedItem.AffixName(); } Vector2 vector = Main.fontMouseText.MeasureString(text) / 2f; Main.spriteBatch.DrawString(Main.fontMouseText, text, new Vector2(236f - vector.X, 0f), new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor), 0f, default(Vector2), 1f, SpriteEffects.None, 0f); int posX = 20; for (int i = 0; i < 10; i++) { if (i == lightPlayer.forgeSelectedItem) { if (Main.hotbarScale[i] < 1f) { Main.hotbarScale[i] += 0.05f; } } else if (Main.hotbarScale[i] > 0.75) { Main.hotbarScale[i] -= 0.05f; } float hotbarScale = Main.hotbarScale[i]; int posY = (int)(20f + 22f * (1f - hotbarScale)); int a = (int)(75f + 150f * hotbarScale); Color lightColor = new Color(255, 255, 255, a); if (!player.hbLocked && !PlayerInput.IgnoreMouseInterface && Main.mouseX >= posX && (float)Main.mouseX <= (float)posX + (float)backTexture.Width * Main.hotbarScale[i] && Main.mouseY >= posY && (float)Main.mouseY <= (float)posY + (float)backTexture.Height * Main.hotbarScale[i] && !player.channel) { player.mouseInterface = true; player.showItemIcon = false; if (Main.mouseLeft && !player.hbLocked && !Main.blockMouse) { lightPlayer.forgeSelectedItem = i; } Main.hoverItemName = player.inventory[i].AffixName(); } float oldInventoryScale = Main.inventoryScale; Main.inventoryScale = hotbarScale; UITools.DrawColoredItemSlot( Main.spriteBatch, ref lightPlayer.forgeItems[i], new Vector2(posX, posY), backTexture, lightPlayer.lightColor, lightColor); Main.inventoryScale = oldInventoryScale; posX += (int)(backTexture.Width * Main.hotbarScale[i]) + 4; } }