public override void Unregister() { Game.Keyboard.TextInput -= Game_TextInput; Game.Keyboard.KeyDown -= Keyboard_KeyDown; hud.Dispose(); scene.Dispose(); }
public override void Unregister() { Game.Keyboard.TextInput -= Game_TextInput; Game.Keyboard.KeyDown -= Keyboard_KeyDown; input.Dispose(); hud.Dispose(); sysrender.Dispose(); }