Exemple #1
0
 public override void Unregister()
 {
     Game.Keyboard.TextInput -= Game_TextInput;
     Game.Keyboard.KeyDown   -= Keyboard_KeyDown;
     hud.Dispose();
     scene.Dispose();
 }
Exemple #2
0
 public override void Unregister()
 {
     Game.Keyboard.TextInput -= Game_TextInput;
     Game.Keyboard.KeyDown   -= Keyboard_KeyDown;
     input.Dispose();
     hud.Dispose();
     sysrender.Dispose();
 }