示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ManagerContent.Initialize(Content);
            _mouse = new ManagerMouse(_managerCamera, _mainForm);
            _map   = new Common.ManagerMap(_managerCamera, _mouse, _mainForm);

            // TODO: use this.Content to load your game content here
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ManagerContent.Initialize(Content);
            _mouse = new ManagerMouse(_managerCamera,_mainForm);
            _map = new Common.ManagerMap(_managerCamera,_mouse, _mainForm);

            // TODO: use this.Content to load your game content here
        }