/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ManagerContent.Initialize(Content); _mouse = new ManagerMouse(_managerCamera, _mainForm); _map = new Common.ManagerMap(_managerCamera, _mouse, _mainForm); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ManagerContent.Initialize(Content); _mouse = new ManagerMouse(_managerCamera,_mainForm); _map = new Common.ManagerMap(_managerCamera,_mouse, _mainForm); // TODO: use this.Content to load your game content here }