public void GetCustomers(Player player) { for (int i = 0; i < customerAmount; i++) { //if(game.listOfCustomers.disposition == true) { Customer customer = new Customer(); customer.GetAccessibility(weatherConditions); customer.GetDisposition(player); if (customer.disposition == true) { customer.Buy(); listOfCustomers.Add(customer); if (listOfCustomers.Count == player.inventory.pitcher) //cup { for (int index = 0; index < listOfCustomers.Count; index++) { lemonadeSales = player.inventory.pitcher -= listOfCustomers[index].purchase; } break; } if (listOfCustomers.Count < player.inventory.pitcher) //cup { lemonadeSales = listOfCustomers.Count; player.inventory.pitcher -= listOfCustomers.Count; } else { } } } } Console.WriteLine($"You sold {lemonadeSales} cups of lemonade for the day."); player.wallet.money += (lemonadeSales * player.cupPrice); DisplayAllOfTodaysCustomers(); System.Threading.Thread.Sleep(2000); }