public override void Bind(Entity entity, Main main, bool creating = false) { Transform transform = entity.GetOrCreate <Transform>("Transform"); this.SetMain(entity, main); VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, false); attachable.Offset.Value = 1; attachable.Enabled.Value = true; PowerBlockSocket socket = entity.GetOrCreate <PowerBlockSocket>("PowerBlockSocket"); socket.Add(new Binding <Voxel.Coord>(socket.Coord, attachable.Coord)); socket.Add(new Binding <Entity.Handle>(socket.AttachedVoxel, attachable.AttachedVoxel)); const float maxLightAttenuation = 15.0f; PointLight light = entity.Create <PointLight>(); light.Attenuation.Value = maxLightAttenuation; light.Add(new Binding <Vector3>(light.Position, transform.Position)); light.Add(new Binding <Vector3, Voxel.t>(light.Color, delegate(Voxel.t t) { switch (t) { case Voxel.t.GlowBlue: return(new Vector3(0.8f, 0.9f, 1.2f)); case Voxel.t.GlowYellow: return(new Vector3(1.2f, 1.2f, 0.8f)); default: return(Vector3.One); } }, socket.Type)); light.Add(new Binding <bool>(light.Enabled, socket.Powered)); PointLight animationLight = entity.Create <PointLight>(); animationLight.Add(new Binding <Vector3>(animationLight.Position, light.Position)); animationLight.Add(new Binding <Vector3>(animationLight.Color, light.Color)); animationLight.Enabled.Value = false; PlayerTrigger trigger = entity.GetOrCreate <PlayerTrigger>("PlayerTrigger"); trigger.Radius.Value = 7; trigger.Add(new Binding <Vector3>(trigger.Position, transform.Position)); const float minimumChangeTime = 1.5f; float lastChange = -minimumChangeTime; trigger.Add(new CommandBinding(trigger.PlayerEntered, delegate() { if (main.TotalTime - lastChange > minimumChangeTime) { BlockCloud cloud = PlayerFactory.Instance.Get <BlockCloud>(); bool changed = false; Voxel sockVoxel = attachable.AttachedVoxel.Value.Target.Get <Voxel>(); if (!socket.Powered && cloud.Type.Value == socket.Type.Value) { // Plug in to the socket List <Voxel.Coord> coords = new List <Voxel.Coord>(); Queue <Voxel.Coord> queue = new Queue <Voxel.Coord>(); queue.Enqueue(sockVoxel.GetCoordinate(transform.Position)); while (queue.Count > 0) { Voxel.Coord c = queue.Dequeue(); coords.Add(c); if (coords.Count >= cloud.Blocks.Length) { break; } Voxel.CoordDictionaryCache[c] = true; foreach (Direction adjacentDirection in DirectionExtensions.Directions) { Voxel.Coord adjacentCoord = c.Move(adjacentDirection); if (!Voxel.CoordDictionaryCache.ContainsKey(adjacentCoord)) { Voxel.t adjacentID = sockVoxel[adjacentCoord].ID; if (adjacentID == Voxel.t.Empty) { queue.Enqueue(adjacentCoord); } } } } Voxel.CoordDictionaryCache.Clear(); EffectBlockFactory factory = Factory.Get <EffectBlockFactory>(); int i = 0; foreach (Entity block in cloud.Blocks) { Entity effectBlockEntity = factory.CreateAndBind(main); Voxel.States.All[cloud.Type].ApplyToEffectBlock(effectBlockEntity.Get <ModelInstance>()); EffectBlock effectBlock = effectBlockEntity.Get <EffectBlock>(); effectBlock.DoScale = false; Transform blockTransform = block.Get <Transform>(); effectBlock.StartPosition = blockTransform.Position; effectBlock.StartOrientation = blockTransform.Quaternion; effectBlock.TotalLifetime = (i + 1) * 0.04f; effectBlock.Setup(sockVoxel.Entity, coords[i], cloud.Type); main.Add(effectBlockEntity); block.Delete.Execute(); i++; } cloud.Blocks.Clear(); cloud.Type.Value = Voxel.t.Empty; socket.Powered.Value = true; changed = true; } else if (socket.Powered && cloud.Type.Value == Voxel.t.Empty && !socket.PowerOnOnly) { // Pull blocks out of the socket SceneryBlockFactory factory = Factory.Get <SceneryBlockFactory>(); Quaternion quat = Quaternion.CreateFromRotationMatrix(sockVoxel.Transform); cloud.Type.Value = socket.Type; List <Voxel.Coord> coords = sockVoxel.GetContiguousByType(new[] { sockVoxel.GetBox(transform.Position) }).SelectMany(x => x.GetCoords()).ToList(); sockVoxel.Empty(coords, true); sockVoxel.Regenerate(); ParticleSystem particles = ParticleSystem.Get(main, "WhiteShatter"); foreach (Voxel.Coord c in coords) { Vector3 pos = sockVoxel.GetAbsolutePosition(c); for (int j = 0; j < 20; j++) { Vector3 offset = new Vector3((float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f); particles.AddParticle(pos + offset, offset); } Entity block = factory.CreateAndBind(main); Transform blockTransform = block.Get <Transform>(); blockTransform.Position.Value = pos; blockTransform.Quaternion.Value = quat; SceneryBlock sceneryBlock = block.Get <SceneryBlock>(); sceneryBlock.Type.Value = socket.Type; sceneryBlock.Scale.Value = 0.5f; cloud.Blocks.Add(block); main.Add(block); } socket.Powered.Value = false; changed = true; } if (changed) { lastChange = main.TotalTime; animationLight.Enabled.Value = true; animationLight.Attenuation.Value = 0.0f; entity.Add(new Animation ( new Animation.FloatMoveTo(animationLight.Attenuation, maxLightAttenuation, 0.25f), new Animation.FloatMoveTo(animationLight.Attenuation, 0.0f, 2.0f), new Animation.Set <bool>(animationLight.Enabled, false) )); } } })); entity.Add("Type", socket.Type); entity.Add("Powered", socket.Powered, new PropertyEntry.EditorData { Readonly = true }); entity.Add("PowerOnOnly", socket.PowerOnOnly); entity.Add("OnPowerOn", socket.OnPowerOn); entity.Add("OnPowerOff", socket.OnPowerOff); }
public override void Bind(Entity entity, Main main, bool creating = false) { PointLight light = entity.GetOrCreate <PointLight>("PointLight"); light.Serialize = false; const float defaultLightAttenuation = 15.0f; light.Attenuation.Value = defaultLightAttenuation; Transform transform = entity.GetOrCreate <Transform>("Transform"); light.Add(new Binding <Vector3>(light.Position, transform.Position)); if (!main.EditorEnabled) { Sound.AttachTracker(entity); SoundKiller.Add(entity, AK.EVENTS.STOP_GLOWSQUARE); entity.Add(new PostInitialization(delegate() { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); })); } AI ai = entity.GetOrCreate <AI>("AI"); ModelAlpha model = entity.GetOrCreate <ModelAlpha>(); model.Add(new Binding <Matrix>(model.Transform, transform.Matrix)); model.Filename.Value = "AlphaModels\\box"; model.Serialize = false; model.DrawOrder.Value = 15; const float defaultModelScale = 1.0f; model.Scale.Value = new Vector3(defaultModelScale); model.Add(new Binding <Vector3, string>(model.Color, delegate(string state) { switch (state) { case "Alert": return(new Vector3(1.5f, 1.5f, 0.5f)); case "Chase": return(new Vector3(1.5f, 0.5f, 0.5f)); case "Explode": return(new Vector3(2.0f, 1.0f, 0.5f)); default: return(new Vector3(1.0f, 1.0f, 1.0f)); } }, ai.CurrentState)); entity.Add(new Updater ( delegate(float dt) { float source = 1.0f + ((float)this.random.NextDouble() - 0.5f) * 2.0f * 0.05f; model.Scale.Value = new Vector3(defaultModelScale * source); light.Attenuation.Value = defaultLightAttenuation * source; } )); model.Add(new Binding <bool, string>(model.Enabled, x => x != "Exploding", ai.CurrentState)); light.Add(new Binding <Vector3>(light.Color, model.Color)); Agent agent = entity.GetOrCreate <Agent>(); agent.Add(new Binding <Vector3>(agent.Position, transform.Position)); RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement"); Exploder exploder = entity.GetOrCreate <Exploder>("Exploder"); AI.Task checkOperationalRadius = new AI.Task { Interval = 2.0f, Action = delegate() { bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius; if (shouldBeActive && ai.CurrentState == "Suspended") { ai.CurrentState.Value = "Idle"; } else if (!shouldBeActive && ai.CurrentState != "Suspended") { ai.CurrentState.Value = "Suspended"; } }, }; RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI"); raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position)); raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation)); AI.Task updatePosition = new AI.Task { Action = delegate() { raycastAI.Update(); }, }; ai.Add(new AI.AIState { Name = "Suspended", Tasks = new[] { checkOperationalRadius, }, }); const float sightDistance = 40.0f; const float hearingDistance = 0.0f; ai.Add(new AI.AIState { Name = "Idle", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); } }, new AI.Task { Interval = 0.5f, Action = delegate() { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.CurrentState.Value = "Alert"; } }, }, }, }); ai.Add(new AI.AIState { Name = "Alert", Enter = delegate(AI.AIState previous) { AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity); }, Exit = delegate(AI.AIState next) { AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); }, Tasks = new[] { checkOperationalRadius, updatePosition, new AI.Task { Interval = 1.0f, Action = delegate() { if (ai.TimeInCurrentState > 3.0f) { ai.CurrentState.Value = "Idle"; } else { Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player"); if (a != null) { ai.TargetAgent.Value = a.Entity; ai.CurrentState.Value = "Chase"; } } }, }, }, }); AI.Task checkTargetAgent = new AI.Task { Action = delegate() { Entity target = ai.TargetAgent.Value.Target; if (target == null || !target.Active) { ai.TargetAgent.Value = null; ai.CurrentState.Value = "Idle"; } }, }; ai.Add(new AI.AIState { Name = "Chase", Enter = delegate(AI.AIState previous) { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, 0.0f, entity); }, Tasks = new[] { checkOperationalRadius, checkTargetAgent, new AI.Task { Interval = 0.35f, Action = delegate() { raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position); } }, new AI.Task { Action = delegate() { if ((ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position).Length() < 10.0f) { ai.CurrentState.Value = "Explode"; } } }, updatePosition, }, }); EffectBlockFactory factory = Factory.Get <EffectBlockFactory>(); ai.Add(new AI.AIState { Name = "Explode", Enter = delegate(AI.AIState previous) { exploder.CoordQueue.Clear(); Entity voxelEntity = raycastAI.Voxel.Value.Target; if (voxelEntity == null || !voxelEntity.Active) { ai.CurrentState.Value = "Alert"; return; } Voxel m = voxelEntity.Get <Voxel>(); Voxel.Coord c = raycastAI.Coord.Value; Direction toSupport = Direction.None; foreach (Direction dir in DirectionExtensions.Directions) { if (m[raycastAI.Coord.Value.Move(dir)].ID != 0) { toSupport = dir; break; } } if (toSupport == Direction.None) { ai.CurrentState.Value = "Alert"; return; } Direction up = toSupport.GetReverse(); exploder.ExplosionOriginalCoord.Value = raycastAI.Coord; Direction right; if (up.IsParallel(Direction.PositiveX)) { right = Direction.PositiveZ; } else { right = Direction.PositiveX; } Direction forward = up.Cross(right); for (Voxel.Coord y = c.Clone(); y.GetComponent(up) < c.GetComponent(up) + 3; y = y.Move(up)) { for (Voxel.Coord x = y.Clone(); x.GetComponent(right) < c.GetComponent(right) + 2; x = x.Move(right)) { for (Voxel.Coord z = x.Clone(); z.GetComponent(forward) < c.GetComponent(forward) + 2; z = z.Move(forward)) { exploder.CoordQueue.Add(z); } } } }, Exit = delegate(AI.AIState next) { exploder.CoordQueue.Clear(); }, Tasks = new[] { checkOperationalRadius, new AI.Task { Interval = 0.15f, Action = delegate() { if (exploder.CoordQueue.Length > 0) { raycastAI.MoveTo(exploder.CoordQueue[0]); exploder.CoordQueue.RemoveAt(0); Entity blockEntity = factory.CreateAndBind(main); Voxel.States.Infected.ApplyToEffectBlock(blockEntity.Get <ModelInstance>()); Entity mapEntity = raycastAI.Voxel.Value.Target; if (mapEntity != null && mapEntity.Active) { EffectBlock effectBlock = blockEntity.Get <EffectBlock>(); Voxel m = mapEntity.Get <Voxel>(); effectBlock.Offset.Value = m.GetRelativePosition(raycastAI.Coord); Vector3 absolutePos = m.GetAbsolutePosition(raycastAI.Coord); effectBlock.StartPosition = absolutePos + new Vector3(0.05f, 0.1f, 0.05f); effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f, 0.15f, 0); effectBlock.TotalLifetime = 0.05f; effectBlock.Setup(raycastAI.Voxel.Value.Target, raycastAI.Coord, Voxel.t.Infected); main.Add(blockEntity); } } } }, new AI.Task { Action = delegate() { AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, MathHelper.Lerp(0.0f, 1.0f, ai.TimeInCurrentState.Value / 2.0f), entity); if (exploder.CoordQueue.Length == 0) { // Explode ai.CurrentState.Value = "Exploding"; } }, }, updatePosition, }, }); ai.Add(new AI.AIState { Name = "Exploding", Enter = delegate(AI.AIState previous) { exploder.Exploded.Value = false; AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity); }, Exit = delegate(AI.AIState next) { exploder.Exploded.Value = false; AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity); }, Tasks = new[] { new AI.Task { Interval = 0.1f, Action = delegate() { const int radius = 9; float timeInCurrentState = ai.TimeInCurrentState; if (timeInCurrentState > 1.0f && !exploder.Exploded) { Entity mapEntity = raycastAI.Voxel.Value.Target; if (mapEntity != null && mapEntity.Active) { Explosion.Explode(main, mapEntity.Get <Voxel>(), raycastAI.Coord, radius, 18.0f); } exploder.Exploded.Value = true; } if (timeInCurrentState > 2.0f) { raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f)); ai.CurrentState.Value = "Alert"; } }, }, updatePosition, }, }); this.SetMain(entity, main); entity.Add("OperationalRadius", movement.OperationalRadius); }