Beispiel #1
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            Transform transform = entity.GetOrCreate <Transform>("Transform");

            this.SetMain(entity, main);

            VoxelAttachable attachable = VoxelAttachable.MakeAttachable(entity, main, true, false);

            attachable.Offset.Value  = 1;
            attachable.Enabled.Value = true;

            PowerBlockSocket socket = entity.GetOrCreate <PowerBlockSocket>("PowerBlockSocket");

            socket.Add(new Binding <Voxel.Coord>(socket.Coord, attachable.Coord));
            socket.Add(new Binding <Entity.Handle>(socket.AttachedVoxel, attachable.AttachedVoxel));

            const float maxLightAttenuation = 15.0f;
            PointLight  light = entity.Create <PointLight>();

            light.Attenuation.Value = maxLightAttenuation;
            light.Add(new Binding <Vector3>(light.Position, transform.Position));
            light.Add(new Binding <Vector3, Voxel.t>(light.Color, delegate(Voxel.t t)
            {
                switch (t)
                {
                case Voxel.t.GlowBlue:
                    return(new Vector3(0.8f, 0.9f, 1.2f));

                case Voxel.t.GlowYellow:
                    return(new Vector3(1.2f, 1.2f, 0.8f));

                default:
                    return(Vector3.One);
                }
            }, socket.Type));
            light.Add(new Binding <bool>(light.Enabled, socket.Powered));

            PointLight animationLight = entity.Create <PointLight>();

            animationLight.Add(new Binding <Vector3>(animationLight.Position, light.Position));
            animationLight.Add(new Binding <Vector3>(animationLight.Color, light.Color));
            animationLight.Enabled.Value = false;

            PlayerTrigger trigger = entity.GetOrCreate <PlayerTrigger>("PlayerTrigger");

            trigger.Radius.Value = 7;
            trigger.Add(new Binding <Vector3>(trigger.Position, transform.Position));
            const float minimumChangeTime = 1.5f;
            float       lastChange        = -minimumChangeTime;

            trigger.Add(new CommandBinding(trigger.PlayerEntered, delegate()
            {
                if (main.TotalTime - lastChange > minimumChangeTime)
                {
                    BlockCloud cloud = PlayerFactory.Instance.Get <BlockCloud>();

                    bool changed    = false;
                    Voxel sockVoxel = attachable.AttachedVoxel.Value.Target.Get <Voxel>();
                    if (!socket.Powered && cloud.Type.Value == socket.Type.Value)
                    {
                        // Plug in to the socket
                        List <Voxel.Coord> coords = new List <Voxel.Coord>();
                        Queue <Voxel.Coord> queue = new Queue <Voxel.Coord>();
                        queue.Enqueue(sockVoxel.GetCoordinate(transform.Position));
                        while (queue.Count > 0)
                        {
                            Voxel.Coord c = queue.Dequeue();
                            coords.Add(c);
                            if (coords.Count >= cloud.Blocks.Length)
                            {
                                break;
                            }

                            Voxel.CoordDictionaryCache[c] = true;
                            foreach (Direction adjacentDirection in DirectionExtensions.Directions)
                            {
                                Voxel.Coord adjacentCoord = c.Move(adjacentDirection);
                                if (!Voxel.CoordDictionaryCache.ContainsKey(adjacentCoord))
                                {
                                    Voxel.t adjacentID = sockVoxel[adjacentCoord].ID;
                                    if (adjacentID == Voxel.t.Empty)
                                    {
                                        queue.Enqueue(adjacentCoord);
                                    }
                                }
                            }
                        }
                        Voxel.CoordDictionaryCache.Clear();

                        EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();
                        int i = 0;
                        foreach (Entity block in cloud.Blocks)
                        {
                            Entity effectBlockEntity = factory.CreateAndBind(main);
                            Voxel.States.All[cloud.Type].ApplyToEffectBlock(effectBlockEntity.Get <ModelInstance>());
                            EffectBlock effectBlock      = effectBlockEntity.Get <EffectBlock>();
                            effectBlock.DoScale          = false;
                            Transform blockTransform     = block.Get <Transform>();
                            effectBlock.StartPosition    = blockTransform.Position;
                            effectBlock.StartOrientation = blockTransform.Quaternion;
                            effectBlock.TotalLifetime    = (i + 1) * 0.04f;
                            effectBlock.Setup(sockVoxel.Entity, coords[i], cloud.Type);
                            main.Add(effectBlockEntity);
                            block.Delete.Execute();
                            i++;
                        }
                        cloud.Blocks.Clear();
                        cloud.Type.Value     = Voxel.t.Empty;
                        socket.Powered.Value = true;
                        changed = true;
                    }
                    else if (socket.Powered && cloud.Type.Value == Voxel.t.Empty && !socket.PowerOnOnly)
                    {
                        // Pull blocks out of the socket
                        SceneryBlockFactory factory = Factory.Get <SceneryBlockFactory>();
                        Quaternion quat             = Quaternion.CreateFromRotationMatrix(sockVoxel.Transform);
                        cloud.Type.Value            = socket.Type;
                        List <Voxel.Coord> coords   = sockVoxel.GetContiguousByType(new[] { sockVoxel.GetBox(transform.Position) }).SelectMany(x => x.GetCoords()).ToList();
                        sockVoxel.Empty(coords, true);
                        sockVoxel.Regenerate();
                        ParticleSystem particles = ParticleSystem.Get(main, "WhiteShatter");
                        foreach (Voxel.Coord c in coords)
                        {
                            Vector3 pos = sockVoxel.GetAbsolutePosition(c);
                            for (int j = 0; j < 20; j++)
                            {
                                Vector3 offset = new Vector3((float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f, (float)this.random.NextDouble() - 0.5f);
                                particles.AddParticle(pos + offset, offset);
                            }
                            Entity block                    = factory.CreateAndBind(main);
                            Transform blockTransform        = block.Get <Transform>();
                            blockTransform.Position.Value   = pos;
                            blockTransform.Quaternion.Value = quat;
                            SceneryBlock sceneryBlock       = block.Get <SceneryBlock>();
                            sceneryBlock.Type.Value         = socket.Type;
                            sceneryBlock.Scale.Value        = 0.5f;
                            cloud.Blocks.Add(block);
                            main.Add(block);
                        }
                        socket.Powered.Value = false;
                        changed = true;
                    }

                    if (changed)
                    {
                        lastChange = main.TotalTime;
                        animationLight.Enabled.Value     = true;
                        animationLight.Attenuation.Value = 0.0f;
                        entity.Add(new Animation
                                   (
                                       new Animation.FloatMoveTo(animationLight.Attenuation, maxLightAttenuation, 0.25f),
                                       new Animation.FloatMoveTo(animationLight.Attenuation, 0.0f, 2.0f),
                                       new Animation.Set <bool>(animationLight.Enabled, false)
                                   ));
                    }
                }
            }));

            entity.Add("Type", socket.Type);
            entity.Add("Powered", socket.Powered, new PropertyEntry.EditorData {
                Readonly = true
            });
            entity.Add("PowerOnOnly", socket.PowerOnOnly);
            entity.Add("OnPowerOn", socket.OnPowerOn);
            entity.Add("OnPowerOff", socket.OnPowerOff);
        }
Beispiel #2
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            PointLight light = entity.GetOrCreate <PointLight>("PointLight");

            light.Serialize = false;

            const float defaultLightAttenuation = 15.0f;

            light.Attenuation.Value = defaultLightAttenuation;

            Transform transform = entity.GetOrCreate <Transform>("Transform");

            light.Add(new Binding <Vector3>(light.Position, transform.Position));

            if (!main.EditorEnabled)
            {
                Sound.AttachTracker(entity);
                SoundKiller.Add(entity, AK.EVENTS.STOP_GLOWSQUARE);
                entity.Add(new PostInitialization(delegate()
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity);
                }));
            }

            AI ai = entity.GetOrCreate <AI>("AI");

            ModelAlpha model = entity.GetOrCreate <ModelAlpha>();

            model.Add(new Binding <Matrix>(model.Transform, transform.Matrix));
            model.Filename.Value  = "AlphaModels\\box";
            model.Serialize       = false;
            model.DrawOrder.Value = 15;

            const float defaultModelScale = 1.0f;

            model.Scale.Value = new Vector3(defaultModelScale);

            model.Add(new Binding <Vector3, string>(model.Color, delegate(string state)
            {
                switch (state)
                {
                case "Alert":
                    return(new Vector3(1.5f, 1.5f, 0.5f));

                case "Chase":
                    return(new Vector3(1.5f, 0.5f, 0.5f));

                case "Explode":
                    return(new Vector3(2.0f, 1.0f, 0.5f));

                default:
                    return(new Vector3(1.0f, 1.0f, 1.0f));
                }
            }, ai.CurrentState));

            entity.Add(new Updater
                       (
                           delegate(float dt)
            {
                float source            = 1.0f + ((float)this.random.NextDouble() - 0.5f) * 2.0f * 0.05f;
                model.Scale.Value       = new Vector3(defaultModelScale * source);
                light.Attenuation.Value = defaultLightAttenuation * source;
            }
                       ));

            model.Add(new Binding <bool, string>(model.Enabled, x => x != "Exploding", ai.CurrentState));

            light.Add(new Binding <Vector3>(light.Color, model.Color));

            Agent agent = entity.GetOrCreate <Agent>();

            agent.Add(new Binding <Vector3>(agent.Position, transform.Position));

            RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement");
            Exploder          exploder = entity.GetOrCreate <Exploder>("Exploder");

            AI.Task checkOperationalRadius = new AI.Task
            {
                Interval = 2.0f,
                Action   = delegate()
                {
                    bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius;
                    if (shouldBeActive && ai.CurrentState == "Suspended")
                    {
                        ai.CurrentState.Value = "Idle";
                    }
                    else if (!shouldBeActive && ai.CurrentState != "Suspended")
                    {
                        ai.CurrentState.Value = "Suspended";
                    }
                },
            };

            RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI");

            raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position));
            raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation));

            AI.Task updatePosition = new AI.Task
            {
                Action = delegate()
                {
                    raycastAI.Update();
                },
            };

            ai.Add(new AI.AIState
            {
                Name  = "Suspended",
                Tasks = new[] { checkOperationalRadius, },
            });

            const float sightDistance   = 40.0f;
            const float hearingDistance = 0.0f;

            ai.Add(new AI.AIState
            {
                Name  = "Idle",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updatePosition,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f));
                        }
                    },
                    new AI.Task
                    {
                        Interval = 0.5f,
                        Action   = delegate()
                        {
                            Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                            if (a != null)
                            {
                                ai.CurrentState.Value = "Alert";
                            }
                        },
                    },
                },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Alert",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity);
                },
                Exit = delegate(AI.AIState next)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updatePosition,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            if (ai.TimeInCurrentState > 3.0f)
                            {
                                ai.CurrentState.Value = "Idle";
                            }
                            else
                            {
                                Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                                if (a != null)
                                {
                                    ai.TargetAgent.Value  = a.Entity;
                                    ai.CurrentState.Value = "Chase";
                                }
                            }
                        },
                    },
                },
            });

            AI.Task checkTargetAgent = new AI.Task
            {
                Action = delegate()
                {
                    Entity target = ai.TargetAgent.Value.Target;
                    if (target == null || !target.Active)
                    {
                        ai.TargetAgent.Value  = null;
                        ai.CurrentState.Value = "Idle";
                    }
                },
            };

            ai.Add(new AI.AIState
            {
                Name  = "Chase",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, 0.0f, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    checkTargetAgent,
                    new AI.Task
                    {
                        Interval = 0.35f,
                        Action   = delegate()
                        {
                            raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position);
                        }
                    },
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            if ((ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position).Length() < 10.0f)
                            {
                                ai.CurrentState.Value = "Explode";
                            }
                        }
                    },
                    updatePosition,
                },
            });

            EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();

            ai.Add(new AI.AIState
            {
                Name  = "Explode",
                Enter = delegate(AI.AIState previous)
                {
                    exploder.CoordQueue.Clear();

                    Entity voxelEntity = raycastAI.Voxel.Value.Target;
                    if (voxelEntity == null || !voxelEntity.Active)
                    {
                        ai.CurrentState.Value = "Alert";
                        return;
                    }

                    Voxel m = voxelEntity.Get <Voxel>();

                    Voxel.Coord c = raycastAI.Coord.Value;

                    Direction toSupport = Direction.None;

                    foreach (Direction dir in DirectionExtensions.Directions)
                    {
                        if (m[raycastAI.Coord.Value.Move(dir)].ID != 0)
                        {
                            toSupport = dir;
                            break;
                        }
                    }

                    if (toSupport == Direction.None)
                    {
                        ai.CurrentState.Value = "Alert";
                        return;
                    }

                    Direction up = toSupport.GetReverse();

                    exploder.ExplosionOriginalCoord.Value = raycastAI.Coord;

                    Direction right;
                    if (up.IsParallel(Direction.PositiveX))
                    {
                        right = Direction.PositiveZ;
                    }
                    else
                    {
                        right = Direction.PositiveX;
                    }
                    Direction forward = up.Cross(right);

                    for (Voxel.Coord y = c.Clone(); y.GetComponent(up) < c.GetComponent(up) + 3; y = y.Move(up))
                    {
                        for (Voxel.Coord x = y.Clone(); x.GetComponent(right) < c.GetComponent(right) + 2; x = x.Move(right))
                        {
                            for (Voxel.Coord z = x.Clone(); z.GetComponent(forward) < c.GetComponent(forward) + 2; z = z.Move(forward))
                            {
                                exploder.CoordQueue.Add(z);
                            }
                        }
                    }
                },
                Exit = delegate(AI.AIState next)
                {
                    exploder.CoordQueue.Clear();
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    new AI.Task
                    {
                        Interval = 0.15f,
                        Action   = delegate()
                        {
                            if (exploder.CoordQueue.Length > 0)
                            {
                                raycastAI.MoveTo(exploder.CoordQueue[0]);

                                exploder.CoordQueue.RemoveAt(0);

                                Entity blockEntity = factory.CreateAndBind(main);
                                Voxel.States.Infected.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());

                                Entity mapEntity = raycastAI.Voxel.Value.Target;
                                if (mapEntity != null && mapEntity.Active)
                                {
                                    EffectBlock effectBlock = blockEntity.Get <EffectBlock>();
                                    Voxel m = mapEntity.Get <Voxel>();

                                    effectBlock.Offset.Value = m.GetRelativePosition(raycastAI.Coord);

                                    Vector3 absolutePos = m.GetAbsolutePosition(raycastAI.Coord);

                                    effectBlock.StartPosition    = absolutePos + new Vector3(0.05f, 0.1f, 0.05f);
                                    effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f, 0.15f, 0);
                                    effectBlock.TotalLifetime    = 0.05f;
                                    effectBlock.Setup(raycastAI.Voxel.Value.Target, raycastAI.Coord, Voxel.t.Infected);
                                    main.Add(blockEntity);
                                }
                            }
                        }
                    },
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, MathHelper.Lerp(0.0f, 1.0f, ai.TimeInCurrentState.Value / 2.0f), entity);
                            if (exploder.CoordQueue.Length == 0)
                            {
                                // Explode
                                ai.CurrentState.Value = "Exploding";
                            }
                        },
                    },
                    updatePosition,
                },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Exploding",
                Enter = delegate(AI.AIState previous)
                {
                    exploder.Exploded.Value = false;
                    AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity);
                },
                Exit = delegate(AI.AIState next)
                {
                    exploder.Exploded.Value = false;
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                },
                Tasks = new[]
                {
                    new AI.Task
                    {
                        Interval = 0.1f,
                        Action   = delegate()
                        {
                            const int radius = 9;

                            float timeInCurrentState = ai.TimeInCurrentState;
                            if (timeInCurrentState > 1.0f && !exploder.Exploded)
                            {
                                Entity mapEntity = raycastAI.Voxel.Value.Target;
                                if (mapEntity != null && mapEntity.Active)
                                {
                                    Explosion.Explode(main, mapEntity.Get <Voxel>(), raycastAI.Coord, radius, 18.0f);
                                }

                                exploder.Exploded.Value = true;
                            }

                            if (timeInCurrentState > 2.0f)
                            {
                                raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f));
                                ai.CurrentState.Value = "Alert";
                            }
                        },
                    },
                    updatePosition,
                },
            });

            this.SetMain(entity, main);

            entity.Add("OperationalRadius", movement.OperationalRadius);
        }