示例#1
0
 public Room()
 {
     PlayerReferences = new SafeCollection<Reference<Player>>();
     Items = new SafeCollection<Item>();
     Spawns = new Spawns();
     AdjacentRoomReferences = new ConcurrentDictionary<char, Reference<Room>>();
 }
示例#2
0
文件: Room.cs 项目: jrmitch120/Legend
 public Room()
 {
     PlayerReferences       = new SafeCollection <Reference <Player> >();
     Items                  = new SafeCollection <Item>();
     Spawns                 = new Spawns();
     AdjacentRoomReferences = new ConcurrentDictionary <char, Reference <Room> >();
 }