public Room() { PlayerReferences = new SafeCollection<Reference<Player>>(); Items = new SafeCollection<Item>(); Spawns = new Spawns(); AdjacentRoomReferences = new ConcurrentDictionary<char, Reference<Room>>(); }
public Room() { PlayerReferences = new SafeCollection <Reference <Player> >(); Items = new SafeCollection <Item>(); Spawns = new Spawns(); AdjacentRoomReferences = new ConcurrentDictionary <char, Reference <Room> >(); }