public static Obj_AI_Base GetBestObjectFarFrom(Vector3 Position) { var minion = AllyMinionManager.GetFurthestTo(Position); var ally = AllyHeroManager.GetFurthestTo(Position); var ward = WardManager.GetFurthestTo(Position); var miniondistance = minion != null?Extensions.Distance(Position, minion, true) : 0; var allydistance = ally != null?Extensions.Distance(Position, ally, true) : 0; var warddistance = ward != null?Extensions.Distance(Position, ward, true) : 0; var best = Math.Max(miniondistance, Math.Max(allydistance, warddistance)); if (best > 0f) { if (best == allydistance) { return(ally); } else if (best == miniondistance) { return(minion); } else if (best == warddistance) { return(ward); } } return(null); }
private static void WardJump(AIHeroClient target) { var pred = SpellManager.W1.GetPrediction(target); if (WardManager.CanWardJump && pred.HitChancePercent >= 30f) { var gapclosepos = pred.CastPosition + (pred.CastPosition - ExpectedEndPosition).Normalized() * DistanceBetween; if (Extensions.Distance(gapclosepos, Util.myHero, true) <= Math.Pow(WardManager.WardRange, 2) && Extensions.Distance(gapclosepos, target, true) <= Math.Pow(SpellManager.R.Range, 2) && Extensions.Distance(gapclosepos, target, true) < Extensions.Distance(gapclosepos, ExpectedEndPosition, true)) { if (Orbwalker.CanMove) { LastGapcloseAttempt = Game.Time; Orbwalker.MoveTo(gapclosepos + (gapclosepos - ExpectedEndPosition).Normalized() * (DistanceBetween + Util.myHero.BoundingRadius / 2)); } AllySelected = null; PositionSelected = EndPosition; LastSetPositionTime = Game.Time; TargetSelector.ForcedTarget = target; var obj = Champion.GetBestObjectNearTo(gapclosepos); if (obj != null && Extensions.Distance(obj, target, true) < Extensions.Distance(obj, ExpectedEndPosition, true)) { SpellManager.CastW1(obj); } else { WardManager.CastWardTo(gapclosepos); } } } }
public static Obj_AI_Base GetBestObjectNearTo(Vector3 Position) { var minion = AllyMinionManager.GetNearestTo(Position); var ally = AllyHeroManager.GetNearestTo(Position); var ward = WardManager.GetNearestTo(Position); var miniondistance = minion != null?Extensions.Distance(Position, minion, true) : 999999999f; var allydistance = ally != null?Extensions.Distance(Position, ally, true) : 999999999f; var warddistance = ward != null?Extensions.Distance(Position, ward, true) : 999999999f; var best = Math.Min(miniondistance, Math.Min(allydistance, warddistance)); if (best <= Math.Pow(250f, 2)) { if (best == allydistance) { return(ally); } else if (best == miniondistance) { return(minion); } else if (best == warddistance) { return(ward); } } return(null); }
public static Obj_AI_Base GetBestObjectFarFrom(Vector3 position) { var minion = AllyMinionManager.GetFurthestTo(position); var ally = AllyHeroManager.GetFurthestTo(position); var ward = WardManager.GetFurthestTo(position); var miniondistance = minion != null?position.Distance(minion, true) : 0; var allydistance = ally != null?position.Distance(ally, true) : 0; var warddistance = ward != null?position.Distance(ward, true) : 0; var best = Math.Max(miniondistance, Math.Max(allydistance, warddistance)); if (best > 0f) { if (Math.Abs(best - allydistance) < float.Epsilon) { return(ally); } if (Math.Abs(best - miniondistance) < float.Epsilon) { return(minion); } if (Math.Abs(best - warddistance) < float.Epsilon) { return(ward); } } return(null); }
public static Obj_AI_Base GetBestObjectNearTo(Vector3 position) { var minion = AllyMinionManager.GetNearestTo(position); var ally = AllyHeroManager.GetNearestTo(position); var ward = WardManager.GetNearestTo(position); var miniondistance = minion != null?position.Distance(minion, true) : 999999999f; var allydistance = ally != null?position.Distance(ally, true) : 999999999f; var warddistance = ward != null?position.Distance(ward, true) : 999999999f; var best = Math.Min(miniondistance, Math.Min(allydistance, warddistance)); if (best <= Math.Pow(250f, 2)) { if (Math.Abs(best - allydistance) < float.Epsilon) { return(ally); } if (Math.Abs(best - miniondistance) < float.Epsilon) { return(minion); } if (Math.Abs(best - warddistance) < float.Epsilon) { return(ward); } } return(null); }
public static void Execute() { if (SpellManager.CanCastW1) { var obj = Champion.GetBestObjectNearTo(Util.MousePos); if (obj != null && Menu.GetCheckBoxValue("W")) { SpellManager.CastW1(obj); } else if (Menu.GetCheckBoxValue("WardJump")) { if (WardManager.CanCastWard) { WardManager.CastWardTo(Util.MousePos); } } } }
public static void GapCloseWithWard(Obj_AI_Base target) { if (SpellManager.CanCastW1) { var obj = GetBestObjectNearTo(target.Position); if (obj != null && Extensions.Distance(Util.myHero, target, true) > Extensions.Distance(obj, target, true)) { SpellManager.CastW1(obj); } else if (WardManager.CanCastWard) { var pred = SpellManager.W1.GetPrediction(target); if (pred.HitChancePercent >= 50f) { WardManager.CastWardTo(pred.CastPosition); } } } }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Util.myHero.Hero != EloBuddy.Champion.LeeSin) { return; } Chat.Print(AddonName + " made by " + Author + " loaded, have fun!."); SpellManager.Init(); MenuManager.Init(); ModeManager.Init(); WardManager.Init(); _Q.Init(); _R.Init(); Insec.Init(); AutoSmite.Init(); DrawManager.Init(); TargetSelector.Init(SpellManager.Q2.Range + 200, DamageType.Physical); LoadCallbacks(); }
public static void GapCloseWithWard(Obj_AI_Base target) { if (SpellManager.CanCastW1) { var obj = GetBestObjectNearTo(target.Position); if (obj != null && Util.MyHero.Distance(target, true) > obj.Distance(target, true)) { SpellManager.CastW1(obj); } else if (WardManager.CanCastWard) { var pred = SpellManager.W1.GetPrediction(target); if (pred.HitChance >= HitChance.AveragePoint) { WardManager.CastWardTo(pred.CastPosition); } } } }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Util.MyHero.Hero != EloBuddy.Champion.LeeSin) { return; } SpellManager.Init(); MenuManager.Init(); ModeManager.Init(); WardManager.Init(); _Q.Init(); _R.Init(); Insec.Init(); AutoSmite.Init(); DrawManager.Init(); TargetSelector.Init(SpellManager.Q2.Range + 200, DamageType.Physical); Chat.Print("iCreative tarafindan yapildi.TekinTR tarafinda Turkce'ye Cevrildi, iyi eglenceler!."); LoadCallbacks(); }