public CustomisationDisplayAvatar() : base() { _motionEngine = new PlayerMotionEngine(); _animationEngine = new SkeletalAnimationEngine(this); RenderLayer = Render_Layer; Visible = true; }
public Character() : base() { MotionEngine = null; _animationEngine = new SkeletalAnimationEngine(this); Visible = true; ReadyForDisposal = false; LifeCycleState = LifeCycleStateValue.Active; }