public CustomisationDisplayAvatar()
            : base()
        {
            _motionEngine = new PlayerMotionEngine();
            _animationEngine = new SkeletalAnimationEngine(this);

            RenderLayer = Render_Layer;
            Visible = true;
        }
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        public Character()
            : base()
        {
            MotionEngine = null;
            _animationEngine = new SkeletalAnimationEngine(this);

            Visible = true;
            ReadyForDisposal = false;

            LifeCycleState = LifeCycleStateValue.Active;
        }