private static void ShowFakeClick(Vector3 position) { var tile = NavMesh.WorldToGrid(position.X, position.Y); var z = NavMesh.GetHeightForPosition(position.X, position.Y); var p = new GamePacket(0x87); p.WriteHexString( "00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40"); p.WriteInteger(ObjectManager.Player.NetworkId); p.WriteByte(0, 8); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("6F F2 00 00 00 00 18 F3"); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString( "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40"); p.WriteInteger(ObjectManager.Player.NetworkId); p.WriteByte(0, 8); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("6F F2 00 00 00 00 18 F3"); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00"); p.Process(); }