private static void ShowFakeClick(Vector3 position) { var tile = NavMesh.WorldToGrid(position.X, position.Y); var z = NavMesh.GetHeightForPosition(position.X, position.Y); var p = new GamePacket(0x87); p.WriteHexString( "00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40"); p.WriteInteger(ObjectManager.Player.NetworkId); p.WriteByte(0, 8); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("6F F2 00 00 00 00 18 F3"); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString( "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40"); p.WriteInteger(ObjectManager.Player.NetworkId); p.WriteByte(0, 8); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("6F F2 00 00 00 00 18 F3"); p.WriteShort((short) tile.X); p.WriteFloat(z); p.WriteShort((short) tile.Y); p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00"); p.Process(); }
private static void ChangeSize() { var p = new GamePacket(0xC4); p.WriteInteger(0); p.WriteInteger(LastSequence); p.WriteByte(0x1); p.WriteByte(0x8); p.WriteInteger(ObjectManager.Player.NetworkId); p.WriteInteger(0x800); p.WriteByte(0x8); p.WriteFloat(Size); p.Process(); LastProcess = Environment.TickCount; }
private static void ChangeSize(Int32 netId, Single size) { Obj_AI_Hero hero = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(netId); if (hero != null) { GamePacket p = new GamePacket(0xC4); p.WriteInteger(0); p.WriteInteger(SequenceId++); p.WriteByte(0x1); p.WriteByte(0x8); p.WriteInteger(netId); p.WriteInteger(0x800); p.WriteByte(0x8); p.WriteFloat(size); p.Process(); SequenceId++; } }