protected override void ResetState() { IsNew = false; IsDirty = false; _EventFrames = null; _Attributes = null; _Template = null; _CategoryNames = null; }
private void ResetState() { _IsNew = false; _IsDirty = false; _IsDeleted = false; _EventFrames = null; _Attributes = null; _Template = null; _CategoryNames = null; }
protected override void ResetState() { IsNew = false; IsDirty = false; _Elements = null; _Attributes = null; _Template = null; _Categories = null; _Parent = null; }
private void ResetState() { _IsNew = false; _IsDirty = false; _IsDeleted = false; _Elements = null; _Attributes = null; _Template = null; _Categories = null; _Parent = null; }