示例#1
0
文件: SpyWOW.cs 项目: civicacid/myevo
        public static bool initme()
        {
            frmTest = new Frame(0);
            frmData = new Frame(0);
            frmMailData = new Frame(0);

            Frame frmTemp;
            int RetryCount = 0;
            while (frmTest.BaseAddress == 0 || frmData.BaseAddress == 0 || frmMailData.BaseAddress == 0)
            {
                try
                {
                    InterfaceHelper.ReloadFrames();
                    Thread.Sleep(2000);
                    frmTemp = InterfaceHelper.GetFrameByName("frmTest");
                    frmTest = frmTemp.GetChildObject("frmTestText");

                    //foreach ( )
                    frmTemp = InterfaceHelper.GetFrameByName("frmData");
                    frmData = frmTemp.GetChildObject("frmDataText");

                    frmTemp = InterfaceHelper.GetFrameByName("frmMailData");
                    frmMailData = frmTemp.GetChildObject("frmMailDataText");
                }
                catch (Exception e)
                {
                    Logging.Write("SpyFrame.initme() Error:" + e);
                }
                RetryCount++;
                if (RetryCount > 10)
                    return false;
                Thread.Sleep(1000);
            }
            return true;
        }
示例#2
0
 /// <summary>
 /// Updates the internal list with all frames
 /// </summary>
 public static void ReloadFrames()
 {
     var allFrames = new Dictionary<String, Frame>();
     var @base = Memory.ReadRelative<uint>((uint) Pointers.UiFrame.FrameBase);
     var currentFrame = Memory.Read<uint>(@base + (uint) Pointers.UiFrame.FirstFrame);
     while (currentFrame != 0)
     {
         var f = new Frame(currentFrame);
         if (!allFrames.ContainsKey(f.GetName))
             allFrames.Add(f.GetName, f);
         currentFrame = Memory.Read<uint>(currentFrame + Memory.Read<uint>(@base + (uint) Pointers.UiFrame.NextFrame) + 4);
         Thread.Sleep(1);
     }
     _allFrames = allFrames;
 }
示例#3
0
文件: Debug.cs 项目: civicacid/myevo
 private void DebugBtnFindUiClick(object sender, EventArgs e)
 {
     WriteLine("Going to try and find: " + DebugTBUIName.Text);
     DebugTBLog.Clear();
     if (DebugTBUIName.Text != "")
     {
         try
         {
             _item = InterfaceHelper.GetFrameByName(DebugTBUIName.Text);
             if (_item != null)
             {
                 WriteLine("Found the item, dumping info");
                 WriteLine("Visible: " + _item.IsVisible);
                 WriteLine("Text: " + _item.GetText);
                 foreach (Frame child in _item.GetChilds)
                 {
                     WriteLine("Name: " + child.GetName);
                     WriteLine("Visible: " + child.IsVisible);
                     WriteLine("Text: " + child.GetText);
                 }
             }
             else
             {
                 WriteLine("Could not find the item");
             }
         }
         catch (Exception d)
         {
             WriteLine("Error when trying to log interface item: " + d);
         }
     }
 }
示例#4
0
        /// <summary>
        /// Updates the internal list with all frames
        /// </summary>
        public static void ReloadFrames()
        {
            try
            {
                var allFrames = new Dictionary<String, Frame>();
                var @base = Memory.ReadRelative<uint>((uint)Pointers.UiFrame.FrameBase);
                var currentFrame = Memory.Read<uint>(@base + (uint)Pointers.UiFrame.FirstFrame);
                //Logging.Write("OKOKOK");
                while (currentFrame != 0)
                {
                    var f = new Frame(currentFrame);
                    if (!allFrames.ContainsKey(f.GetName))
                        allFrames.Add(f.GetName, f);

                    currentFrame = Memory.Read<uint>(currentFrame + Memory.Read<uint>(@base + (uint)Pointers.UiFrame.NextFrame) + 4);
                    Thread.Sleep(1);
                }
                //lock (Locker)
                //{
                    _allFrames = allFrames;
                //}
            }
            catch (Exception e)
            {
                if (!ObjectManager.InGame) StopUpdate();
                Logging.Write("ReloadFrames出现错误: " + e);
            }

        }