示例#1
0
        public override void Update(TargetLala target, Enums.KeybindAction act, int kbWaitInMs = 50)
        {
            GameUpdate newUpdate = new GameUpdate();

            newUpdate.Assign(this.Type, target, act, this.Data, this.State, kbWaitInMs);
            base.UpdateSystem(newUpdate);
        }
示例#2
0
        protected override void GameFinished()
        {
            this.State = GameState.Finished;
            GameUpdate newUpdate = new GameUpdate();

            newUpdate.Assign(this.Type, this.Data, this.State);
            base.UpdateSystem(newUpdate);
        }
示例#3
0
        protected override void GameFinished()
        {
            Console.WriteLine("[NUT] - GameFinished");

            this.State = GameState.Finished;
            GameUpdate newUpdate = new GameUpdate();

            newUpdate.Assign(this.Type, this.Data, this.State);
            base.UpdateSystem(newUpdate);
        }