public override void Update(TargetLala target, Enums.KeybindAction act, int kbWaitInMs = 50) { GameUpdate newUpdate = new GameUpdate(); newUpdate.Assign(this.Type, target, act, this.Data, this.State, kbWaitInMs); base.UpdateSystem(newUpdate); }
protected override void GameFinished() { this.State = GameState.Finished; GameUpdate newUpdate = new GameUpdate(); newUpdate.Assign(this.Type, this.Data, this.State); base.UpdateSystem(newUpdate); }
protected override void GameFinished() { Console.WriteLine("[NUT] - GameFinished"); this.State = GameState.Finished; GameUpdate newUpdate = new GameUpdate(); newUpdate.Assign(this.Type, this.Data, this.State); base.UpdateSystem(newUpdate); }