public static bool pressedWithinRect(Rect rect) { Vector2 vector = LTGUI.firstTouch(); if (vector.x < 0f) { return(false); } float num = (float)Screen.get_height() - vector.y; return(vector.x > rect.get_x() && vector.x < rect.get_x() + rect.get_width() && num > rect.get_y() && num < rect.get_y() + rect.get_height()); }