public static bool pressedWithinRect(Rect rect)
        {
            Vector2 vector = LTGUI.firstTouch();

            if (vector.x < 0f)
            {
                return(false);
            }
            float num = (float)Screen.get_height() - vector.y;

            return(vector.x > rect.get_x() && vector.x < rect.get_x() + rect.get_width() && num > rect.get_y() && num < rect.get_y() + rect.get_height());
        }