示例#1
0
 public void GameUpdated(EventObj eo)
 {
     LoadMainMenu();
 }
 private void UpdateGameHandler(EventObj eo)
 {
     savedupdateInfo = new AssetBundleUpdateInfo(eo.paramInt, eo.paramString);
     StartCoroutine(DownLoadManifestAndInitAssetBundleManager(savedupdateInfo));
 }
示例#3
0
 public void DebugAddText(EventObj eo)
 {
     DebugText.text += eo.paramString + "\n";
 }
 private void LoadToMatchScene(EventObj ob)
 {
 }