public void GameUpdated(EventObj eo) { LoadMainMenu(); }
private void UpdateGameHandler(EventObj eo) { savedupdateInfo = new AssetBundleUpdateInfo(eo.paramInt, eo.paramString); StartCoroutine(DownLoadManifestAndInitAssetBundleManager(savedupdateInfo)); }
public void DebugAddText(EventObj eo) { DebugText.text += eo.paramString + "\n"; }
private void LoadToMatchScene(EventObj ob) { }