public override void Init() { complexBattleParam = new DataUnit.BasicBattleParam(); complexBattleParam.Copy(dataUnit.battleParam); Model_Unit modelUnit = new Model_Unit(); modelUnit.Parse(pbUnit); DataUnitPart[] dataParts = modelUnit.GetDataParts(); foreach (DataUnitPart part in dataParts) { complexBattleParam.Add(part.battleParam); } if (heroId > 0) { DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(heroId, pbHero.exp, pbHero.stage); complexBattleParam.Add(dataHero.basicParam); } complexBattleParam.damage *= powerScale; complexBattleParam.ammo *= powerScale; complexBattleParam.hp *= unitCount; currentHp = complexBattleParam.hp; }
virtual public void Init() { complexBattleParam = new DataUnit.BasicBattleParam(); complexBattleParam.Copy(_dataUnit.battleParam); if (isPlayerUnit) { if (InstancePlayer.instance.model_User.isLogin) { Model_Unit modelUnit = InstancePlayer.instance.model_User.unlockUnits [unitId]; DataUnitPart[] dataParts = modelUnit.GetDataParts(); foreach (DataUnitPart part in dataParts) { complexBattleParam.Add(part.battleParam); } } if (heroId > 0) { SlgPB.Hero hero = InstancePlayer.instance.model_User.model_heroGroup.GetHero(heroId); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(heroId, hero.exp, hero.stage); complexBattleParam.Add(dataHero.basicParam); } } complexBattleParam.damage *= powerScale; complexBattleParam.ammo *= powerScale; complexBattleParam.hp *= unitCount; currentHp = complexBattleParam.hp; }
public static int CalcUnitPower(int unitId, int unitCount, int heroId) { Model_Unit modelUnit = InstancePlayer.instance.model_User.unlockUnits [unitId]; DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId); DataUnitPart[] dataUnitParts = modelUnit.GetDataParts(); int pHero = 0; if (heroId > 0) { SlgPB.Hero modelHero = InstancePlayer.instance.model_User.model_heroGroup.GetHero(heroId); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(heroId, modelHero.exp, modelHero.stage); pHero = dataHero.basicParam.CalcPower(); } int pUnit = dataUnit.battleParam.CalcPower(); int pTotal = pHero + pUnit * unitCount; foreach (DataUnitPart dataUnitPart in dataUnitParts) { if (dataUnitPart != null) { int pPart = dataUnitPart.battleParam.CalcPower(); pTotal += pPart; } } return(pTotal); }
public int CalcHeroLeadership(int heroId, int unitId) { SlgPB.Hero hero = InstancePlayer.instance.model_User.model_heroGroup.GetHero(heroId); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(heroId, hero.exp, hero.stage); return(dataHero.leadership); }
private void UpdateHeroUI(GameObject cell, Model_HeroGroup.ExpChangeResult expHero) { UILabel name = cell.transform.Find("Name").GetComponent <UILabel> (); UILabel level = cell.transform.Find("Level").GetComponent <UILabel> (); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(expHero.heroId); name.text = dataHero.name; level.text = expHero.level + ""; }
public void UpdateUI(UIHeroCategory.Hero heroCategory) { SlgPB.Hero pb_hero = heroCategory.pb_Hero; heroId = pb_hero.heroId; DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(pb_hero.heroId, pb_hero.exp, pb_hero.stage); _heroSprite.spriteName = UICommon.HERO_BODY_ICON_PATH + pb_hero.heroId; _nameLabel.text = dataHero.name; SetOnDutyVisible(heroCategory.isOnDuty); }
public void UpdateUI(int heroId) { _heroId = heroId; SlgPB.Hero hero = InstancePlayer.instance.model_User.model_heroGroup.GetHero(heroId); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(heroId, hero.exp, hero.stage); _heroSprite.spriteName = UICommon.HERO_HEAD_ICON_PATH + hero.heroId; _nameLabel.text = dataHero.name; this.GetComponent <UIHeroBodyItem> ().heroId = heroId; }
public object Clone() { DataHero clone = new DataHero(); clone.id = id; clone.name = name; // clone.level = level; clone.basicParam = basicParam.Clone() as DataUnit.BasicBattleParam; clone.leadership = leadership; return(clone); }
// 点击进入hero 详情页面 public void HeroDetialPanelCB() { UIHeroDragItem dragUI = GetComponent <UIHeroDragItem> (); if (dragUI.state == UIHeroDragItem.STATE.SCROLLVIEW) { HeroDataManager dataHeroManager = new HeroDataManager(); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId); HeroDataManager.HeroData uiHeroData = dataHeroManager.InitHeroData(dataHero); UIController.instance.CreatePanel(UICommon.UI_PANEL_HEROUPLEVEL, uiHeroData); } }
public void SetRole(DataHero data, CreateModelCallBack callBack, float outLine = 0, bool playAnimation = true) { // _data = data; // _callBack = callBack; // //设置角色界面技能图标 // string modelId = _data.Config.view_id; // HeroWeaponConfigItem item = ConfigDataMgr.getInstance().GetHeroWeaponCfg(modelId, _data.Phase, _data.ExclusiveLv); // if (item == null) // return; // // int equipLv = _data.ExclusiveLv != 0 ? 2 : item.weapon1_id; // // CreateRole(modelId, equipLv, outLine, playAnimation); }
public DBFromPlayerPref() { Debug.Log("LoadPref"); if (PlayerPrefs.GetInt("ConvertFromText", 0) == 0) { //PlayerPrefs.SetInt("ConvertFromText", 1); //data = SaveIO.LoadData("DataHero"); DataHero data = new DataHero("Nami", 69, 0.01f); SaveData(data); } else { LoadData(); } }
public DataHero[] GetAllHeroPrimitive() { DataHero[] heroes = new DataHero[heroesMap.Values.Count]; heroesMap.Values.CopyTo(heroes, 0); return(heroes); /* * DataHero[] heros = new DataHero[heroesMap.Count]; * int i = 0; * foreach( Dictionary<int, DataHero> levels in heroesMap.Values) * { * heros[i] = levels [level]; ++i; * } * return heros; */ }
public DataHero GetHero(int id, int exp, int stage) { DataHero dataHero = heroesMap [id]; dataHero = dataHero.Clone() as DataHero; /* * SlgPB.Hero hero = InstancePlayer.instance.model_User.model_heroGroup.GetHero (); * int stage = hero.stage; */ int level = GetHeroLevel(id, exp); DataHeroUpgrade dataUpgrade = GetHeroUpgrade(id, stage); dataHero.AddUpgradeEffect(dataUpgrade, level); return(dataHero); /* * Dictionary<int, DataHero> levels = heroesMap [id]; * return levels [level]; */ }
/* * public void GetHeroProperty(int id, int exp, int stage, * out DataHero hero, out DataHeroLeadership leadership, out DataHeroUpgrade upgrade) * { * int level = GetHeroLevel (id, exp); * hero = GetHero (id, level); * leadership = GetHeroLeadership (id); * upgrade = GetHeroUpgrade (id, stage); * } */ public void LoadHeros(string name) { byte[] bin = DynamicFileControl.QueryFileContent(name); string content = StringHelper.ReadFromBytes(bin); LitJson.JSONNode json = LitJson.JSON.Parse(content); foreach (LitJson.JSONNode subNode in json.Childs) { DataHero data = new DataHero(); data.Load(subNode); heroesMap[data.id] = data; /* * if(!heroesMap.ContainsKey(data.id)) * { * heroesMap[data.id] = new Dictionary<int, DataHero>(); * } * Dictionary<int, DataHero> levelsMap = heroesMap[data.id]; * levelsMap[data.level] = data; */ } }
/// <summary> /// 获取声音文件的名字(判断现在应该播放哪一个) /// </summary> /// <param name="data"></param> /// <param name="type"></param> /// <returns></returns> private string getSoundTalkName(DataHero data) { return(""); // uint first = 1; // uint secend = 2; // if (ClientDefine.heroSoundDic.ContainsKey(data.Id) ==false) { // ClientDefine.heroSoundDic[data.Id] = first; // }else { // uint id = ClientDefine.heroSoundDic[data.Id]; // ClientDefine.heroSoundDic[data.Id] = (id == first ? secend : first); // } // uint type = ClientDefine.heroSoundDic[data.Id]; // string soundName = data.Config.speak_1; // switch (type) // { // case 1: // soundName = data.Config.speak_1; // break; // case 2: // soundName = data.Config.speak_2; // break; // } // return soundName; }
public void LoadData() { data = JsonUtility.FromJson <DataHero>(PlayerPrefs.GetString("DataHero")); }
private void SetUpDataProcessors() { IXmlDataService xmlDataService = new XmlDataService(Configuration, GameData, DefaultData); DataHero dataHero = new DataHero(new HeroDataParser(xmlDataService.GetInstance(), (HeroOverrideLoader)XmlDataOverriders.GetOverrider(typeof(HeroDataParser)))); DataUnit dataUnit = new DataUnit(new UnitParser(xmlDataService.GetInstance(), (UnitOverrideLoader)XmlDataOverriders.GetOverrider(typeof(UnitParser)))); DataMatchAward dataMatchAward = new DataMatchAward(new MatchAwardParser(xmlDataService.GetInstance(), (MatchAwardOverrideLoader)XmlDataOverriders.GetOverrider(typeof(MatchAwardParser)))); DataHeroSkin dataHeroSkin = new DataHeroSkin(new HeroSkinParser(xmlDataService.GetInstance())); DataMount dataMount = new DataMount(new MountParser(xmlDataService.GetInstance())); DataBanner dataBanner = new DataBanner(new BannerParser(xmlDataService.GetInstance())); DataSpray dataSpray = new DataSpray(new SprayParser(xmlDataService.GetInstance())); DataAnnouncer dataAnnouncer = new DataAnnouncer(new AnnouncerParser(xmlDataService.GetInstance())); DataVoiceLine dataVoiceLine = new DataVoiceLine(new VoiceLineParser(xmlDataService.GetInstance())); DataPortrait dataPortrait = new DataPortrait(new PortraitParser(xmlDataService.GetInstance())); DataEmoticon dataEmoticon = new DataEmoticon(new EmoticonParser(xmlDataService.GetInstance())); DataEmoticonPack dataEmoticonPack = new DataEmoticonPack(new EmoticonPackParser(xmlDataService.GetInstance())); DataBehaviorVeterancy dataBehaviorVeterancy = new DataBehaviorVeterancy(new BehaviorVeterancyParser(xmlDataService.GetInstance())); ImageHero filesHero = new ImageHero(CASCHotsStorage?.CASCHandler, StoragePath); ImageUnit filesUnit = new ImageUnit(CASCHotsStorage?.CASCHandler, StoragePath); ImageMatchAward filesMatchAward = new ImageMatchAward(CASCHotsStorage?.CASCHandler, StoragePath); ImageAnnouncer filesAnnouncer = new ImageAnnouncer(CASCHotsStorage?.CASCHandler, StoragePath); ImageVoiceLine filesVoiceLine = new ImageVoiceLine(CASCHotsStorage?.CASCHandler, StoragePath); ImageSpray filesSpray = new ImageSpray(CASCHotsStorage?.CASCHandler, StoragePath); ImageEmoticon filesEmoticon = new ImageEmoticon(CASCHotsStorage?.CASCHandler, StoragePath); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.HeroData), Name = dataHero.Name, Parse = (localization) => dataHero.Parse(localization), Validate = (localization) => dataHero.Validate(localization), Extract = (data) => filesHero.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Unit), Name = dataUnit.Name, Parse = (localization) => dataUnit.Parse(localization), Validate = (localization) => dataUnit.Validate(localization), Extract = (data) => filesUnit.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.MatchAward), Name = dataMatchAward.Name, Parse = (localization) => dataMatchAward.Parse(localization), Validate = (localization) => dataMatchAward.Validate(localization), Extract = (data) => filesMatchAward.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.HeroSkin), Name = dataHeroSkin.Name, Parse = (localization) => dataHeroSkin.Parse(localization), Validate = (localization) => dataHeroSkin.Validate(localization), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Mount), Name = dataMount.Name, Parse = (localization) => dataMount.Parse(localization), Validate = (localization) => dataMount.Validate(localization), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Banner), Name = dataBanner.Name, Parse = (localization) => dataBanner.Parse(localization), Validate = (localization) => dataBanner.Validate(localization), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Spray), Name = dataSpray.Name, Parse = (localization) => dataSpray.Parse(localization), Validate = (localization) => dataSpray.Validate(localization), Extract = (data) => filesSpray.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Announcer), Name = dataAnnouncer.Name, Parse = (localization) => dataAnnouncer.Parse(localization), Validate = (localization) => dataAnnouncer.Validate(localization), Extract = (data) => filesAnnouncer.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.VoiceLine), Name = dataVoiceLine.Name, Parse = (localization) => dataVoiceLine.Parse(localization), Validate = (localization) => dataVoiceLine.Validate(localization), Extract = (data) => filesVoiceLine.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Portrait), Name = dataPortrait.Name, Parse = (localization) => dataPortrait.Parse(localization), Validate = (localization) => dataPortrait.Validate(localization), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Emoticon), Name = dataEmoticon.Name, Parse = (localization) => dataEmoticon.Parse(localization), Validate = (localization) => dataEmoticon.Validate(localization), Extract = (data) => filesEmoticon.ExtractFiles(data), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.EmoticonPack), Name = dataEmoticonPack.Name, Parse = (localization) => dataEmoticonPack.Parse(localization), Validate = (localization) => dataEmoticonPack.Validate(localization), }); DataProcessors.Add(new DataProcessor() { IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Veterancy), Name = dataBehaviorVeterancy.Name, Parse = (localization) => dataBehaviorVeterancy.Parse(localization), Validate = (localization) => dataBehaviorVeterancy.Validate(localization), }); }
/// <summary> /// 穿件隐去英雄,只显示武器的模型 /// </summary> /// <param name="data"></param> /// <param name="callBack"></param> /// <param name="outLine"></param> public void ShowWeapen(DataHero data, CreateModelCallBack callBack, float outLine = 0) { // bWeaponModel = true; // string shaping = data.ViewId + ",1," + data.Phase; // SetRole(shaping, callBack, outLine, false); }
void UpdataUI() { if (_heroData != null) { _iconBg.spriteName = _heroData.IconBgName; _icon_Texture.SetHeroSmallTexture(_heroData.id); switch (_heroData.team) { case HeroDataManager.TEAM.NOTEAM: _formation_sprite.gameObject.SetActive(false); break; case HeroDataManager.TEAM.FIRSTTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; case HeroDataManager.TEAM.SECONDTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; case HeroDataManager.TEAM.THIRDTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; } _type_Sprite.spriteName = "arms_" + (int)_heroData.heroType; _heroName_Label.color = _heroData.nameColor; _heroName_Label.text = _heroData.data.name; Model_HeroGroup model_heroGroup = InstancePlayer.instance.model_User.model_heroGroup; _rank_sprite.spriteName = UICommon.HERO_RANK_ICON_PATH + model_heroGroup.GetCurrentStage(_heroData.id); _heroLevel_Label.text = model_heroGroup.GetCurrentLevel(_heroData.id).ToString(); int heroLevel = model_heroGroup.GetCurrentLevel(_heroData.id); Hero hero = model_heroGroup.GetHero(_heroData.id); DataHero dataHero1 = DataManager.instance.dataHeroGroup.GetHero(_heroData.id, hero.exp, hero.stage); DataHeroUpgrade dataHeroUpgrade1 = DataManager.instance.dataHeroGroup.GetHeroUpgrade(_heroData.id, hero.stage); if (dataHeroUpgrade1.requireLevel > heroLevel) { _LevelValue_Label.text = UIHelper.SetStringSixteenColor(heroLevel.ToString(), UICommon.SIXTEEN_RED) + UIHelper.SetStringSixteenColor("/" + dataHeroUpgrade1.requireLevel.ToString(), UICommon.SIXTEEN_GREEN); } else { _LevelValue_Label.text = UIHelper.SetStringSixteenColor(heroLevel.ToString(), UICommon.SIXTEEN_GREEN) + UIHelper.SetStringSixteenColor("/" + dataHeroUpgrade1.requireLevel.ToString(), UICommon.SIXTEEN_GREEN); } Item item = InstancePlayer.instance.model_User.model_itemGroup.QueryItem(dataHeroUpgrade1.itemId); if (item.num < dataHeroUpgrade1.itemCount) { _number_Label.text = UIHelper.SetStringSixteenColor(item.num.ToString(), UICommon.SIXTEEN_RED) + UIHelper.SetStringSixteenColor("/" + dataHeroUpgrade1.itemCount.ToString(), UICommon.SIXTEEN_GREEN); } else { _number_Label.text = UIHelper.SetStringSixteenColor(item.num.ToString(), UICommon.SIXTEEN_GREEN) + UIHelper.SetStringSixteenColor("/" + dataHeroUpgrade1.itemCount.ToString(), UICommon.SIXTEEN_GREEN); } //hp _current_Label_1.text = ((int)dataHero1.basicParam.hp).ToString(); //ap _current_Label_2.text = ((int)dataHero1.basicParam.damage).ToString(); //dp _current_Label_3.text = ((int)dataHero1.basicParam.ammo).ToString(); _UPcurrent_Label_1.text = dataHeroUpgrade1.kHP.ToString(); _UPcurrent_Label_2.text = dataHeroUpgrade1.kAP.ToString(); _UPcurrent_Label_3.text = dataHeroUpgrade1.kDP.ToString(); if (hero.stage + 1 > MAXSTAGE) { _willbe_Label_1.gameObject.SetActive(false); _willbe_Label_2.gameObject.SetActive(false); _willbe_Label_3.gameObject.SetActive(false); _UPwillbe_Label_1.gameObject.SetActive(false); _UPwillbe_Label_2.gameObject.SetActive(false); _UPwillbe_Label_3.gameObject.SetActive(false); } else { DataHero dataHero2 = DataManager.instance.dataHeroGroup.GetHero(_heroData.id, hero.exp, hero.stage + 1); DataHeroUpgrade dataHeroUpgrade2 = DataManager.instance.dataHeroGroup.GetHeroUpgrade(_heroData.id, hero.stage + 1); _willbe_Label_1.gameObject.SetActive(true); _willbe_Label_2.gameObject.SetActive(true); _willbe_Label_3.gameObject.SetActive(true); _UPwillbe_Label_1.gameObject.SetActive(true); _UPwillbe_Label_2.gameObject.SetActive(true); _UPwillbe_Label_3.gameObject.SetActive(true); _willbe_Label_1.text = ((int)dataHero2.basicParam.hp).ToString(); _willbe_Label_2.text = ((int)dataHero2.basicParam.damage).ToString(); _willbe_Label_3.text = ((int)dataHero2.basicParam.ammo).ToString(); _UPwillbe_Label_1.text = dataHeroUpgrade2.kHP.ToString(); _UPwillbe_Label_2.text = dataHeroUpgrade2.kAP.ToString(); _UPwillbe_Label_3.text = dataHeroUpgrade2.kDP.ToString(); } //hitRate float hitDodDou = 0.0f; string hitDodDouDesc = ""; if (dataHero1.basicParam.hitRate != 0.0f) { hitDodDouDesc = "命中"; hitDodDou = dataHero1.basicParam.hitRate; } if (dataHero1.basicParam.dodgeRate != 0.0f) { hitDodDouDesc = "闪避"; hitDodDou = dataHero1.basicParam.dodgeRate; } if (dataHero1.basicParam.doubleDamageRate != 0.0f) { hitDodDouDesc = "暴击"; hitDodDou = dataHero1.basicParam.doubleDamageRate; } if (hitDodDou != 0.0f) { _attribute_Label_4.gameObject.SetActive(true); _current_Label_4.text = hitDodDou.ToString(); } else { _attribute_Label_4.gameObject.SetActive(false); } if (hero.stage + 1 > MAXSTAGE) { _willbe_Label_4.gameObject.SetActive(false); } else { _willbe_Label_4.gameObject.SetActive(true); DataHero dataHero2 = DataManager.instance.dataHeroGroup.GetHero(_heroData.id, hero.exp, hero.stage + 1); if (dataHero2.basicParam.hitRate != 0.0f) { hitDodDouDesc = "命中"; hitDodDou = dataHero2.basicParam.hitRate; } if (dataHero2.basicParam.dodgeRate != 0.0f) { hitDodDouDesc = "闪避"; hitDodDou = dataHero2.basicParam.dodgeRate; } if (dataHero2.basicParam.doubleDamageRate != 0.0f) { hitDodDouDesc = "暴击"; hitDodDou = dataHero2.basicParam.doubleDamageRate; } if (hitDodDou != 0.0f) { _willbe_Label_4.gameObject.SetActive(true); _willbe_Label_4.text = hitDodDou.ToString(); } else { _willbe_Label_4.gameObject.SetActive(false); } } } }
// Save Load of Reaward FREE public static void SaveData(DataHero data, string fileName) { FileReadWrite.WriteToBinaryFile(baseSavePath + "/" + fileName + ".dat", data); }
public HeroData InitHeroData(DataHero data) { if (data != null) { DataHeroLeadership heroLeadershipData = heroGroupData.GetHeroLeadership(data.id); Model_HeroGroup model_heroGroup = InstancePlayer.instance.model_User.model_heroGroup; Model_ItemGroup model_itemGroup = InstancePlayer.instance.model_User.model_itemGroup; Model_Formation model_formation = InstancePlayer.instance.model_User.model_Formation; HeroData heroData = new HeroData(); heroData.id = data.id; heroData.heroType = (HeroType)data.type; heroData.quality = heroLeadershipData.quality; heroData.IconName = UICommon.HERO_TEXTURE_ICON_PATH + data.id; heroData.skillId = (int)heroLeadershipData.skill; heroData.data = data; DataHeroUpgrade heroUpgradeData = heroGroupData.GetHeroUpgrade(data.id, 1); heroData.heroUpgradeData = heroUpgradeData; if (model_heroGroup.heroesMap.ContainsKey(data.id)) { heroData.level = model_heroGroup.GetCurrentLevel(data.id); heroData.recruitType = RecruitType.ALREADYRECRUIT; heroData.rank = model_heroGroup.GetCurrentStage(data.id); heroData.rankName = UICommon.HERO_RANK_ICON_PATH + model_heroGroup.GetCurrentStage(data.id); heroData.exp = model_heroGroup.GetHero(data.id).exp; } else { heroData.level = 1; heroData.rank = 1; //默认军衔为下士 heroData.rankName = UICommon.HERO_RANK_ICON_PATH + "1"; heroData.exp = 0; //isCanUnlock 是否能解锁 Item item = model_itemGroup.QueryItem(heroUpgradeData.itemId); if (item.num >= heroUpgradeData.itemCount) { heroData.recruitType = RecruitType.CANRECRUIT; } else { heroData.recruitType = RecruitType.UNABLERECRUIT; } } //英雄是否上阵 for (int i = 1; i < 4; i++) { heroData.team = (TEAM)0; if (model_formation.IsTeamContaninHero(i, data.id)) { heroData.team = (TEAM)i; break; } } switch ((int)heroLeadershipData.quality) { case 1: heroData.nameColor = UICommon.UNIT_NAME_COLOR_0; heroData.IconBgName = UICommon.UNIT_ICON_BG + "0"; break; case 2: heroData.nameColor = UICommon.UNIT_NAME_COLOR_1; heroData.IconBgName = UICommon.UNIT_ICON_BG + "1"; break; case 3: heroData.nameColor = UICommon.UNIT_NAME_COLOR_2; heroData.IconBgName = UICommon.UNIT_ICON_BG + "2"; break; case 4: heroData.nameColor = UICommon.UNIT_NAME_COLOR_3; heroData.IconBgName = UICommon.UNIT_ICON_BG + "3"; break; case 5: heroData.nameColor = UICommon.UNIT_NAME_COLOR_4; heroData.IconBgName = UICommon.UNIT_ICON_BG + "4"; break; default: heroData.nameColor = UICommon.UNIT_NAME_COLOR_0; heroData.IconBgName = UICommon.UNIT_ICON_BG + "0"; break; } return(heroData); } return(null); }
void UpdataUI() { if (_heroData != null) { _iconBg.spriteName = _heroData.IconBgName; _icon_Texture.SetHeroSmallTexture(_heroData.id); switch (_heroData.team) { case HeroDataManager.TEAM.NOTEAM: _formation_sprite.gameObject.SetActive(false); break; case HeroDataManager.TEAM.FIRSTTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; case HeroDataManager.TEAM.SECONDTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; case HeroDataManager.TEAM.THIRDTEAM: _formation_sprite.gameObject.SetActive(true); _formation_sprite.spriteName = "heroTeam_" + (int)_heroData.team; break; } _type_Sprite.spriteName = "arms_" + (int)_heroData.heroType; _heroName_Label.color = _heroData.nameColor; _heroName_Label.text = _heroData.data.name; int exp = 0; Model_HeroGroup model_heroGroup = InstancePlayer.instance.model_User.model_heroGroup; if (_heroData.recruitType == HeroDataManager.RecruitType.ALREADYRECRUIT) { Hero hero = model_heroGroup.GetHero(_heroData.id); exp = hero.exp; _manager_Btn.gameObject.SetActive(true); _upLevel_Btn.gameObject.SetActive(true); _heroLevel_Label.gameObject.SetActive(true); _heroLevel_Label.text = model_heroGroup.GetCurrentLevel(_heroData.id).ToString(); _rank_sprite.gameObject.SetActive(true); _rank_sprite.spriteName = UICommon.HERO_RANK_ICON_PATH + model_heroGroup.GetCurrentStage(_heroData.id); DataHero dataHero = DataManager.instance.dataHeroGroup.GetHero(_heroData.id, hero.exp, hero.stage); //hp _attributeValue_Label_1.text = ((int)dataHero.basicParam.hp).ToString(); //ap _attributeValue_Label_2.text = ((int)dataHero.basicParam.damage).ToString(); //dp _attributeValue_Label_3.text = ((int)dataHero.basicParam.ammo).ToString(); //hitRate float hitDodDou = 0.0f; string hitDodDouDesc = ""; if (dataHero.basicParam.hitRate != 0.0f) { hitDodDouDesc = "命中"; hitDodDou = dataHero.basicParam.hitRate; } if (dataHero.basicParam.dodgeRate != 0.0f) { hitDodDouDesc = "闪避"; hitDodDou = dataHero.basicParam.dodgeRate; } if (dataHero.basicParam.doubleDamageRate != 0.0f) { hitDodDouDesc = "暴击"; hitDodDou = dataHero.basicParam.doubleDamageRate; } if (hitDodDou != 0.0f) { _attribute_Label_4.gameObject.SetActive(true); _attributeValue_Label_4.text = hitDodDou.ToString(); } else { _attribute_Label_4.gameObject.SetActive(false); } } else { _manager_Btn.gameObject.SetActive(false); _upLevel_Btn.gameObject.SetActive(false); exp = _heroData.exp; _heroLevel_Label.gameObject.SetActive(false); _rank_sprite.gameObject.SetActive(false); //hp _attributeValue_Label_1.text = ((int)_heroData.data.basicParam.hp).ToString(); //ap _attributeValue_Label_2.text = ((int)_heroData.data.basicParam.damage).ToString(); //dp _attributeValue_Label_3.text = ((int)_heroData.data.basicParam.ammo).ToString(); //hitRate _attribute_Label_4.gameObject.SetActive(false); _attributeValue_Label_4.text = (_heroData.data.basicParam.hitRate).ToString(); } float heroExpToNextLevel = (float)DataManager.instance.dataHeroGroup.GetHeroExpToNextLevel(_heroData.id, exp); float heroTotalExpToNextLevel = (float)DataManager.instance.dataHeroGroup.GetHeroTotalExpToNextLevel(_heroData.id, exp); if (heroExpToNextLevel == 0 || heroTotalExpToNextLevel == 0) { _expLabel.text = "军官已满级"; } { _Timer_Colored_Slider.value = (heroTotalExpToNextLevel - heroExpToNextLevel) / heroTotalExpToNextLevel; _expLabel.text = (heroTotalExpToNextLevel - heroExpToNextLevel) + "/" + heroTotalExpToNextLevel; } DataHeroLeadership heroLeaderData = DataManager.instance.dataHeroGroup.GetHeroLeadership(_heroData.id); DataSkill skillData = DataManager.instance.dataSkillGroup.GetSkill(heroLeaderData.skill, 1); _skillName.text = skillData.name; _skillIcon.spriteName = "SkillICONS_" + (int)heroLeaderData.skill; // _skillAttribute_Label.text = skillData. _ability_Label_1.text = "坦克" + ((int)(heroLeaderData.kTank * 100)).ToString() + "%"; _ability_Label_2.text = "导弹" + "\n" + ((int)(heroLeaderData.kMissile * 100)).ToString() + "%"; _ability_Label_3.text = "反坦" + ((int)(heroLeaderData.kUnknown * 100)).ToString() + "%"; _ability_Label_4.text = "装甲" + ((int)(heroLeaderData.kGun * 100)).ToString() + "%"; _ability_Label_5.text = "火炮" + "\n" + ((int)(heroLeaderData.kCannon * 100)).ToString() + "%"; } }
public static UIDropItem GetUIDropItemByPrizeItem(SlgPB.PrizeItem prizeItem) { UIDropItem drop = new UIDropItem(prizeItem); switch (drop.type) { case (int)DataConfig.DATA_TYPE.Unit: { DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(drop.id); drop.name = dataUnit.name; drop.icon = UICommon.UNIT_SMALL_PATH_PREFIX + drop.id; } break; case (int)DataConfig.DATA_TYPE.UnitPart: { DataUnitPart dataUnitPart = DataManager.instance.dataUnitPartGroup.GetPart(drop.id, 1); drop.name = dataUnitPart.name; } break; case (int)DataConfig.DATA_TYPE.Item: { DataItem dataItem = DataManager.instance.dataItemGroup.GetItem(drop.id); drop.name = dataItem.name; drop.icon = UICommon.ITEM_PATH_PREFIX + drop.id; } break; case (int)DataConfig.DATA_TYPE.Hero: { DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(drop.id); drop.name = dataHero.name; drop.icon = UICommon.HERO_SMALL_PATH_PREFIX + drop.id; } break; case (int)DataConfig.DATA_TYPE.Combat: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Combat); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Honor: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Honor); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Food: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Food); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Oil: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Oil); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Metal: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Metal); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Rare: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Rare); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Cash: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Cash); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Exp: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Exp); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Energy: { drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Energy); drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type; } break; case (int)DataConfig.DATA_TYPE.Building: break; case (int)DataConfig.DATA_TYPE.Mission: break; case (int)DataConfig.DATA_TYPE.Battle: break; case (int)DataConfig.DATA_TYPE.DropGroup: break; case (int)DataConfig.DATA_TYPE.Equipment: break; } return(drop); }
private string GetDescription(string descript) { switch (command) { case "CommanderLv": //指挥官提升到N级 { descript = StringHelper.GenerateCompleteDescription(descript, source); } break; case "PassMission": //完成系统指定的关卡 { int magicId = (int)source; DataMission dataMission = DataManager.instance.dataMissionGroup.GetMission(magicId); descript = StringHelper.GenerateCompleteDescription(descript, dataMission.name, destination); } break; case "SpecifiedUnitPartLv": //指定unitpart强化到N级 { int unitId = (int)source; DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId); int partId = (int)destination; DataUnitPart dataUnitPart = DataManager.instance.dataUnitPartGroup.GetPart(partId, 1); descript = StringHelper.GenerateCompleteDescription(descript, dataUnit.name, dataUnitPart.name, additional); } break; case "SpecifiedHeroLv": //指定hero升级到N级 { int heroId = (int)source; DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId); descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name, destination); } break; case "SpecifiedHeroStage": //指定hero升衔到N阶 { int heroId = (int)source; DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId); descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name, destination); } break; case "ConsumeStar": //获得N颗星星 { descript = StringHelper.GenerateCompleteDescription(descript, source); } break; case "GainUnit": //获得指定unit { int unitId = (int)source; DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId); descript = StringHelper.GenerateCompleteDescription(descript, dataUnit.name, destination); } break; case "GainHero": //获得指定hero { int heroId = (int)source; DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId); descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name); } break; case "ArenaRankings": //在竞技场达到指定排名 { descript = StringHelper.GenerateCompleteDescription(descript, source); } break; case "BuildingLv": //相应建筑提升到N级 { int buildingId = (int)source; DataBuilding dataBuilding = DataManager.instance.dataBuildingGroup.GetBuilding(buildingId, 1); descript = StringHelper.GenerateCompleteDescription(descript, dataBuilding.name, destination); } break; } return(descript); }
public void SaveData(DataHero data) { this.data = data; SaveIO.SaveData(this.data, "DataHero"); }
public void SaveData(DataHero data) { this.data = data; PlayerPrefs.SetString("DataHero", JsonUtility.ToJson(data)); }
public void LoadData() { data = SaveIO.LoadData("DataHero"); }