public LootPackEntry(double chance, Type item, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity) { m_Chance = (int)(100 * chance); m_item = item; m_Quantity = quantity; m_MaxProps = maxProps; m_MinIntensity = minIntensity; m_MaxIntensity = maxIntensity; }
public LootPackEntry(double chance, Type[] item, string quantity, int maxProps, int minIntensity, int maxIntensity) { m_Chance = (int)(100 * chance); PackItems = item; m_Quantity = new LootPackDice(quantity); m_MaxProps = maxProps; m_MinIntensity = minIntensity; m_MaxIntensity = maxIntensity; }